Difference between revisions of "Ghostly Grove"

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(Optimal)
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'''Additions'''
 
'''Additions'''
 
*At 0:17, roll under the rope instead of grabbing onto it (Saves ~.15s).
 
*At 0:17, roll under the rope instead of grabbing onto it (Saves ~.15s).
*At 0:21, a [http://dkcspeedruns.com/index.php?title=Tricks#Moon_Walk moonwalk] is performed to extend the length of the roll. While it is still subject to debate, the general consensus is that it does not save time over the safe route, as the time saved from the roll is equal to the time lost executing the moonwalk.
+
*At 0:21, a [[Tricks#Moon_Walk | moonwalk]] is performed to extend the length of the roll. While it is still subject to debate, the general consensus is that it does not save time over the safe route, as the time saved from the roll is equal to the time lost executing the moonwalk.
 
*At 0:31, roll under the rope instead of grabbing onto it (Saves ~.15s).
 
*At 0:31, roll under the rope instead of grabbing onto it (Saves ~.15s).
 
*Do not despawn the Kloak at the end. Instead, roll under the rope and grab it from the right.
 
*Do not despawn the Kloak at the end. Instead, roll under the rope and grab it from the right.
*(Not shown) A [http://dkcspeedruns.com/index.php?title=Tricks#Team_Up_Goal team-up goal] can be done to save time.
+
*(Not shown) A [[Tricks#Team_Up_Goal | team-up goal]] can be done to save time.
  
  
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*Grab the rope under the Kloak from the front instead of looping around to grab it from the back.
 
*Grab the rope under the Kloak from the front instead of looping around to grab it from the back.
 
*Crotch goal requires you to land just before the goal, then roll off the edge and back onto the goal (Saves ~.2s).
 
*Crotch goal requires you to land just before the goal, then roll off the edge and back onto the goal (Saves ~.2s).
**Getting a very optimal [http://dkcspeedruns.com/index.php?title=Tricks#Team_Up_Goal team-up goal] saves about the same amount of time as crotch goal.
+
**Getting a very optimal [[Tricks#Team_Up_Goal | team-up goal]] saves about the same amount of time as crotch goal.
 
</div>
 
</div>
 
</div>
 
</div>
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{{#ev:youtube|uCttfH2n4Cg|560||http://www.youtube.com/watch?v=uCttfH2n4Cg}}
 
{{#ev:youtube|uCttfH2n4Cg|560||http://www.youtube.com/watch?v=uCttfH2n4Cg}}
 
'''Notes'''
 
'''Notes'''
*At 0:22, a [http://dkcspeedruns.com/index.php?title=Tricks#Moon_Walk moonwalk] is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK.
+
*At 0:22, a [[Tricks#Moon_Walk | moonwalk]] is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK.
*At 1:05, a [http://dkcspeedruns.com/index.php?title=Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi team throw super jump] is performed to quickly reach the bonus barrel.
+
*At 1:05, a [[Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi | team throw super jump]] is performed to quickly reach the bonus barrel.
  
  
 
[[Category:Gloomy Gulch]]
 
[[Category:Gloomy Gulch]]
 
[[Category:Level]]
 
[[Category:Level]]

Revision as of 07:35, 23 March 2016

Level Details
Game Donkey Kong Country 2
World name Gloomy Gulch
Level name Ghostly Grove
Previous level King Zing Sting
Next level Haunted Hall

Difficulty:

  • Safe: 3/10
  • Optimal: 5/10

Any%

Safe

Notes

  • Avoid holding onto ropes.
  • This is a great level to practice different length of jumps and rolls.
  • At 0:52, a despawn of the Kloak is performed. It is done by simply spawning him, then getting him off screen again.
  • At 0:47, rolling through both Klampons can result in losing Diddy, if you start your roll too early.
    • Sometimes, the rope after the two Spiny will spawn slightly later or coming in too fast won't allow you to grab onto it. To prevent this, jump right after killing the second Spiny, cutting the roll short.


Optimal

Additions

  • At 0:17, roll under the rope instead of grabbing onto it (Saves ~.15s).
  • At 0:21, a moonwalk is performed to extend the length of the roll. While it is still subject to debate, the general consensus is that it does not save time over the safe route, as the time saved from the roll is equal to the time lost executing the moonwalk.
  • At 0:31, roll under the rope instead of grabbing onto it (Saves ~.15s).
  • Do not despawn the Kloak at the end. Instead, roll under the rope and grab it from the right.
  • (Not shown) A team-up goal can be done to save time.


KLOSTY GROVE

  • 5-1 Jump #1 is a tighter rope skip than the others (Saves ~.15s).
  • 5-1 Jump #2 does not save any time, but is worth a lot of swag points. Therefore, it should be attempted at all times in race situations.
  • Grab the rope under the Kloak from the front instead of looping around to grab it from the back.
  • Crotch goal requires you to land just before the goal, then roll off the edge and back onto the goal (Saves ~.2s).
    • Getting a very optimal team-up goal saves about the same amount of time as crotch goal.

102%

Notes

  • At 0:22, a moonwalk is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK.
  • At 1:05, a team throw super jump is performed to quickly reach the bonus barrel.