Difference between revisions of "Glimmer's Galleon"

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**Alternatively, if you did not despawn him but are still going fast enough, you can go up the tunnel before the spine hits you.
 
**Alternatively, if you did not despawn him but are still going fast enough, you can go up the tunnel before the spine hits you.
 
*On VC, Glimmer does not blind the screen when moving the light left to right like he does on SNES.
 
*On VC, Glimmer does not blind the screen when moving the light left to right like he does on SNES.
 
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*You never want to be Diddy in this level he is bad please see diagram for proof.
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[[File:NeverDiddy.jpg]]
  
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">

Revision as of 15:20, 18 July 2014

Level Details
Game Donkey Kong Country 2
World name Krem Quay
Level name Glimmer's Galleon
Previous level Barrel Bayou
Next level Krockhead Klamber

Difficulty: 4/10

Any%

Optimal

Notes

  • This level is deceptively hard. Not touching any walls/corners is difficult to achieve.
  • (Not shown in video) If you do the final water room quick enough, you can despawn the puffer and not have to wait for his spine to go by while going up the final tunnel.
    • Alternatively, if you did not despawn him but are still going fast enough, you can go up the tunnel before the spine hits you.
  • On VC, Glimmer does not blind the screen when moving the light left to right like he does on SNES.
  • You never want to be Diddy in this level he is bad please see diagram for proof.

NeverDiddy.jpg

MORE STRATS

  • Do not swap kongs during the level; keep Dixie the entire time, and do an off-goal swap at the very end instead.
    • Since Dixie's hitbox is slightly bigger than Diddy, navigating the level can be a bit harder.
  • While it is hard to properly time, due to the length of the strategy and the nature of the level, it seems to save around .5s


102%