Difference between revisions of "Gloomy Gulch 102"
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− | ==Parrot Chute Panic | + | ==Parrot Chute Panic== |
{{#ev:youtube|s9SNpCFkbek|560||http://www.youtube.com/watch?v=s9SNpCFkbek}} | {{#ev:youtube|s9SNpCFkbek|560||http://www.youtube.com/watch?v=s9SNpCFkbek}} | ||
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− | + | ==Web Woods== | |
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{{#ev:youtube|dFJXbZ3f61o|560||http://www.youtube.com/watch?v=dFJXbZ3f61o}} | {{#ev:youtube|dFJXbZ3f61o|560||http://www.youtube.com/watch?v=dFJXbZ3f61o}} | ||
Revision as of 00:17, 25 March 2016
Ghostly Grove 102%
Notes
- At 0:22, a moonwalk is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK.
- At 1:05, a team throw super jump is performed to quickly reach the bonus barrel.
Haunted Hall
Notes
- Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.
Gusty Glade
Notes
Parrot Chute Panic
Notes