Difference between revisions of "Gloomy Gulch 102"

From DKC Speedruns
Jump to: navigation, search
m
m
Line 18: Line 18:
 
==Gusty Glade==
 
==Gusty Glade==
 
{{#ev:youtube|s9SNpCFkbek|560||http://www.youtube.com/watch?v=s9SNpCFkbek}}
 
{{#ev:youtube|s9SNpCFkbek|560||http://www.youtube.com/watch?v=s9SNpCFkbek}}
'''Notes'''
 
  
  
Line 24: Line 23:
 
==Parrot Chute Panic==
 
==Parrot Chute Panic==
 
{{#ev:youtube|s9SNpCFkbek|560||http://www.youtube.com/watch?v=s9SNpCFkbek}}
 
{{#ev:youtube|s9SNpCFkbek|560||http://www.youtube.com/watch?v=s9SNpCFkbek}}
'''Notes'''
+
 
  
  

Revision as of 00:18, 25 March 2016

Ghostly Grove

Notes

  • At 0:22, a moonwalk is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK.
  • At 1:05, a team throw super jump is performed to quickly reach the bonus barrel.

Haunted Hall

Notes

  • Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.


Gusty Glade


Parrot Chute Panic


Web Woods