Difference between revisions of "Gloomy Gulch 102"

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{{Infobox world
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| image =
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| caption =
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| game = Donkey Kong Country 2
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| world_name = Gloomy Gulch
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| optimal_time = N/A
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| previous = None
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| next = [[K.Rool's Keep 102 | K.Rool's Keep]]
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}}
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==Ghostly Grove==
 
==Ghostly Grove==
 
{{#ev:youtube|uCttfH2n4Cg|560||http://www.youtube.com/watch?v=uCttfH2n4Cg}}
 
{{#ev:youtube|uCttfH2n4Cg|560||http://www.youtube.com/watch?v=uCttfH2n4Cg}}

Revision as of 01:25, 25 March 2016

World Details
Game Donkey Kong Country 2
World name Gloomy Gulch
Optimal time N/A
Previous world None
Next world K.Rool's Keep

Ghostly Grove

Notes

  • At 0:22, a moonwalk is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK.
  • At 1:05, a team throw super jump is performed to quickly reach the bonus barrel.

Haunted Hall

Notes

  • Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.


Gusty Glade


Parrot Chute Panic


Web Woods