Gloomy Gulch 102

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Ghostly Grove 102%

Notes

  • At 0:22, a moonwalk is performed to extend the length of the roll. This allows you to jump out of the roll into the barrels under, to grab the DK.
  • At 1:05, a team throw super jump is performed to quickly reach the bonus barrel.

Haunted Hall 102%

Notes

  • Reaching the final bonus is crucial and a massive time loss on failure. Doing a short jump when the cart is between the two poles is a good visual cue.

Gusty Glade 102%

Notes

Parrot Chute Panic 102%

Notes

Web Woods 102%