Difference between revisions of "Gusty Glade"

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Difficulty:  
 
Difficulty:  
 
*Safe: 4/10
 
*Safe: 4/10
*Optimal: 6/10  
+
*Optimal: 7/10  
 
==Any%==
 
==Any%==
===Safe==={{#ev:youtube|KW9tqHm_X5g|560||http://www.youtube.com/watch?v=KW9tqHm_X5g}}
+
===Safe===
 +
{{#ev:youtube|bPi4UKy_tLM|560||https://www.youtube.com/watch?v=bPi4UKy_tLM}}
 
'''Notes'''
 
'''Notes'''
*The wind can be used to your advantage in this level. An exemple being the 3 first pits of the level; by letting yourself fall a little longer, you can get a bigger wind push onto the platform.
+
*The wind can be used to your advantage in this level. An example being the 3 first pits of the level; by letting yourself fall a little longer, you can get a bigger wind push onto the platform.
  
 
+
===Optimal===
===Optimal==={{#ev:youtube|m7aaS2vf-VU|560||https://www.youtube.com/watch?v=m7aaS2vf-VU}}
+
{{#ev:youtube|0E8RObEPIkQ|560||https://www.youtube.com/watch?v=0E8RObEPIkQ}}
 
'''Additions'''
 
'''Additions'''
*At 0:07, do not grab the chest before starting your roll (Saves ~.25s).
+
*At 0:10, do not grab the chest before starting your roll (Saves ~.25s).
*At 0:14, roll over the pillars, instead of jumping on all of them.
+
*At 0:16, roll over the pillars, instead of jumping on all of them. This is deceptively hard since the edges of the pillars can eat your rolls.
*At 0:28 is the Rolly Roll. After jumping to the ledge with the DK barrel, momentarily let go of Y and then press it again when you're close to the ledge (Saves ~.4s).
+
*At 0:31 is the Rolly Roll. After jumping to the ledge with the DK barrel, momentarily let go of Y and then press it again when you're close to the ledge (Saves ~.4s).
 
**On failure, use either the DK barrel (if you rolled too early) or the chest (too late) to quickly dispatch a Kutlass and keep moving.
 
**On failure, use either the DK barrel (if you rolled too early) or the chest (too late) to quickly dispatch a Kutlass and keep moving.
**Note that if you get stuck on the hook just before, you will come in too late on the Kutlass cycle and might fall on him.
+
*At 0:43, do not switch to Dixie for the final glide. Instead, team throw her into the barrel, allowing you to finish the stage with Diddy and to perform a [[DKC2 Tricks#Goal_Swapping | Goal Swap]] (Saves over 1s).
*At 0:41, do not switch to Dixie for the final glide. Instead, team throw her into the barrel, allowing you to finish the stage with Diddy and to perform a [http://cronikeys.com/dkc2/index.php?title=Tricks#Goal_Swapping Goal Swap] (Saves over 1s).
 
**Note that the goal swap won't work without team throwing into the barrel.
 
 
 
  
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 
'''MORE STRATS'''
 
'''MORE STRATS'''
<div class="mw-collapsible-content">{{#ev:youtube|Kzk8tgvBunc|560|https://www.youtube.com/watch?v=Kzk8tgvBunc}}
+
<div class="mw-collapsible-content">
 +
{{#ev:youtube|Lz25AO-d6FA|560||https://www.youtube.com/watch?v=Lz25AO-d6FA}}
 
*Kipples Chestless can save minimal time if you pull it off optimally.
 
*Kipples Chestless can save minimal time if you pull it off optimally.
 
*With good jumps and wind usage, you can skip the 3rd rat entering the pillars section. It is pretty precise and not recommended (Saves ~.25s).
 
*With good jumps and wind usage, you can skip the 3rd rat entering the pillars section. It is pretty precise and not recommended (Saves ~.25s).
 +
*Rat Roll saves the same amount of time as Fat Roll.
 
*The pillars can be done in various ways, all being the same speed.  
 
*The pillars can be done in various ways, all being the same speed.  
 +
{{#ev:youtube|9pEcFeMQG6I|560||https://youtu.be/9pEcFeMQG6I}}
 +
*Alternate way to take the rat pillars. saves -0.1s over jumping on rat 2,3 and 4.
 
</div>
 
</div>
 
</div>
 
</div>
 
 
 
==102%==
 
{{#ev:youtube|s9SNpCFkbek|560||http://www.youtube.com/watch?v=s9SNpCFkbek}}
 
'''Notes'''
 
 
  
 
[[Category:Gloomy Gulch]]
 
[[Category:Gloomy Gulch]]
 
[[Category:Level]]
 
[[Category:Level]]

Revision as of 20:34, 3 March 2019

Level Details
Game Donkey Kong Country 2
World name Gloomy Gulch
Level name Gusty Glade
Previous level Haunted Hall
Next level Parrot Chute Panic

Difficulty:

  • Safe: 4/10
  • Optimal: 7/10

Any%

Safe

Notes

  • The wind can be used to your advantage in this level. An example being the 3 first pits of the level; by letting yourself fall a little longer, you can get a bigger wind push onto the platform.

Optimal

Additions

  • At 0:10, do not grab the chest before starting your roll (Saves ~.25s).
  • At 0:16, roll over the pillars, instead of jumping on all of them. This is deceptively hard since the edges of the pillars can eat your rolls.
  • At 0:31 is the Rolly Roll. After jumping to the ledge with the DK barrel, momentarily let go of Y and then press it again when you're close to the ledge (Saves ~.4s).
    • On failure, use either the DK barrel (if you rolled too early) or the chest (too late) to quickly dispatch a Kutlass and keep moving.
  • At 0:43, do not switch to Dixie for the final glide. Instead, team throw her into the barrel, allowing you to finish the stage with Diddy and to perform a Goal Swap (Saves over 1s).

MORE STRATS

  • Kipples Chestless can save minimal time if you pull it off optimally.
  • With good jumps and wind usage, you can skip the 3rd rat entering the pillars section. It is pretty precise and not recommended (Saves ~.25s).
  • Rat Roll saves the same amount of time as Fat Roll.
  • The pillars can be done in various ways, all being the same speed.
  • Alternate way to take the rat pillars. saves -0.1s over jumping on rat 2,3 and 4.