Difference between revisions of "Gusty Glade"

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(Optimal)
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*At 0:41, do not switch to Dixie for the final glide. Instead, team throw her into the barrel, allowing you to finish the stage with Diddy and to perform a [http://dkcspeedruns.com/index.php?title=Tricks#Goal_Swapping Goal Swap] (Saves over 1s).
 
*At 0:41, do not switch to Dixie for the final glide. Instead, team throw her into the barrel, allowing you to finish the stage with Diddy and to perform a [http://dkcspeedruns.com/index.php?title=Tricks#Goal_Swapping Goal Swap] (Saves over 1s).
 
**Note that the goal swap won't work without team throwing into the barrel.
 
**Note that the goal swap won't work without team throwing into the barrel.
 +
**If the Kongs are right of the midline of the barrel you team throw to before throwing, you can shoot out of the barrel immediately without wind killing you.
  
  

Revision as of 18:34, 23 October 2015

Level Details
Game Donkey Kong Country 2
World name Gloomy Gulch
Level name Gusty Glade
Previous level Haunted Hall
Next level Parrot Chute Panic

Difficulty:

  • Safe: 4/10
  • Optimal: 6/10

Any%

Safe

Notes

  • The wind can be used to your advantage in this level. An exemple being the 3 first pits of the level; by letting yourself fall a little longer, you can get a bigger wind push onto the platform.


Optimal

Additions

  • At 0:07, do not grab the chest before starting your roll (Saves ~.25s).
  • At 0:14, roll over the pillars, instead of jumping on all of them.
  • At 0:28 is the Rolly Roll. After jumping to the ledge with the DK barrel, momentarily let go of Y and then press it again when you're close to the ledge (Saves ~.4s).
    • On failure, use either the DK barrel (if you rolled too early) or the chest (too late) to quickly dispatch a Kutlass and keep moving.
    • Note that if you get stuck on the hook just before, you will come in too late on the Kutlass cycle and might fall on him.
  • At 0:41, do not switch to Dixie for the final glide. Instead, team throw her into the barrel, allowing you to finish the stage with Diddy and to perform a Goal Swap (Saves over 1s).
    • Note that the goal swap won't work without team throwing into the barrel.
    • If the Kongs are right of the midline of the barrel you team throw to before throwing, you can shoot out of the barrel immediately without wind killing you.


MORE STRATS

  • Kipples Chestless can save minimal time if you pull it off optimally.
  • With good jumps and wind usage, you can skip the 3rd rat entering the pillars section. It is pretty precise and not recommended (Saves ~.25s).
  • The pillars can be done in various ways, all being the same speed.

102%

Notes