Difference between revisions of "Gusty Glade"

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(removing dbj-unapproved edits)
(fuck y'all)
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*Optimal: 6/10  
 
*Optimal: 6/10  
 
==Any%==
 
==Any%==
'''Safe:'''{{#ev:youtube|KW9tqHm_X5g|560||http://www.youtube.com/watch?v=KW9tqHm_X5g}}
+
===Safe==={{#ev:youtube|KW9tqHm_X5g|560||http://www.youtube.com/watch?v=KW9tqHm_X5g}}
'''Optimal:'''{{#ev:youtube|Y2wiNV2yQr8|560||http://www.youtube.com/watch?v=Y2wiNV2yQr8}}
+
'''Fundamentals'''
 +
*Learn the wind patterns, and the timings for the wind changes.
 +
*The wind can be used to your advantage in this level. An exemple being the 3 first pits of the level; by letting yourself fall a little longer, you can get a bigger wind push onto the platform.
 +
 
 +
 
 +
===Optimal==={{#ev:youtube|Jz_IU6qqOgU|560||http://www.youtube.com/watch?v=Jz_IU6qqOgU}}
 +
'''Additions'''
 +
*At 0:08, do not grab the chest before starting your roll (Saves about 10 frames).
 +
*At 0:15, roll over the lower pillars.
 +
*The roll at 0:29 is named the Rolly Roll. The inputs are quite precise; after jumping to the ledge with the DK barrel, momentarily let go of Y and then press it again when you're close enough off the ledge (Saves about 15 frames).
 +
**If you press Y too early, then you grab the DK barrel. Too late and you fall down off the ledge.
 +
*At 0:42, swap to Dixie earlier, allowing you to fully use the wind to your advantage on the ledge after the barrels.
 +
*A [http://cronikeys.com/dkc2/index.php?title=Tricks#Team_Up_Goal team-up goal] can also be done to save time.
 +
 
 +
 
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:450px">
 +
'''More strats'''
 +
<div class="mw-collapsible-content">{{#ev:youtube|bKwxgdcR8Rw||http://www.youtube.com/watch?v=bKwxgdcR8Rw}}
 +
*The pillars can be done in different ways, all being roughly the same speed.
 +
*This version of the Rolly Roll can save up to 5 frames, but there is a low chance of the [http://www.mariowiki.com/Kutlass Kutlass] falling off his ledge, and then you falling on him.
 +
*The Barrel Skip is risky and somewhat tight to do. Accounting for the DK barrel you will need to pick up in the next level, this trick saves about 30 frames.
 +
</div>
 +
</div>
  
Notes:
 
*At 0:32, this roll is often referred to as the Rolly Roll.
 
*The inputs are quite precise; after jumping to the ledge with the DK barrel, you must momentarily let go of Y and then press it again when your close enough off the ledge.
 
*If you press Y too early, then you grab the DK barrel; if you press Y too late, you will just fall down off the ledge.
 
  
 
==102%==
 
==102%==
 
{{#ev:youtube|s9SNpCFkbek|560||http://www.youtube.com/watch?v=s9SNpCFkbek}}
 
{{#ev:youtube|s9SNpCFkbek|560||http://www.youtube.com/watch?v=s9SNpCFkbek}}
 +
'''Notes'''
 +
*The worst bonus in the game can be seen at 0:57.
  
  
 
[[Category:Gloomy Gulch]]
 
[[Category:Gloomy Gulch]]
 
[[Category:Level]]
 
[[Category:Level]]

Revision as of 22:45, 11 June 2014

Level Details
Game Donkey Kong Country 2
World name Gloomy Gulch
Level name Gusty Glade
Previous level Haunted Hall
Next level Parrot Chute Panic

Difficulty:

  • Safe: 4/10
  • Optimal: 6/10

Any%

===Safe===

Fundamentals

  • Learn the wind patterns, and the timings for the wind changes.
  • The wind can be used to your advantage in this level. An exemple being the 3 first pits of the level; by letting yourself fall a little longer, you can get a bigger wind push onto the platform.


===Optimal===

Additions

  • At 0:08, do not grab the chest before starting your roll (Saves about 10 frames).
  • At 0:15, roll over the lower pillars.
  • The roll at 0:29 is named the Rolly Roll. The inputs are quite precise; after jumping to the ledge with the DK barrel, momentarily let go of Y and then press it again when you're close enough off the ledge (Saves about 15 frames).
    • If you press Y too early, then you grab the DK barrel. Too late and you fall down off the ledge.
  • At 0:42, swap to Dixie earlier, allowing you to fully use the wind to your advantage on the ledge after the barrels.
  • A team-up goal can also be done to save time.


More strats

EmbedVideo was given an illegal value for the alignment parameter "http://www.youtube.com/watch?v=bKwxgdcR8Rw". Valid values are "left", "center", or "right".
  • The pillars can be done in different ways, all being roughly the same speed.
  • This version of the Rolly Roll can save up to 5 frames, but there is a low chance of the Kutlass falling off his ledge, and then you falling on him.
  • The Barrel Skip is risky and somewhat tight to do. Accounting for the DK barrel you will need to pick up in the next level, this trick saves about 30 frames.


102%

Notes

  • The worst bonus in the game can be seen at 0:57.