Difference between revisions of "Gusty Glade"

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===Optimal==={{#ev:youtube|Jz_IU6qqOgU|560||http://www.youtube.com/watch?v=Jz_IU6qqOgU}}
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===Optimal==={{#ev:youtube|XlLosAj2xHw|560||https://www.youtube.com/watch?v=XlLosAj2xHw}}
 
'''Additions'''
 
'''Additions'''
*At 0:08, do not grab the chest before starting your roll (Saves about 10 frames).
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*At XXX, do not grab the chest before starting your roll (Saves ~.25s).
*At 0:15, roll over the lower pillars.  
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*At XXX, roll over the pillars, instead of jumping on all of them.
*The roll at 0:29 is named the Rolly Roll. The inputs are quite precise; after jumping to the ledge with the DK barrel, momentarily let go of Y and then press it again when you're close enough off the ledge (Saves about 15 frames).
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*At XXX is the Rolly Roll. After jumping to the ledge with the DK barrel, momentarily let go of Y and then press it again when you're close to the ledge (Saves ~.4s).
**If you press Y too early, then you grab the DK barrel. Too late and you fall down off the ledge.
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**On failure, use either the DK barrel (if you rolled too early) or the chest (too late) to quickly dispatch a Kutlass and keep moving.
*At 0:42, swap to Dixie earlier, allowing you to fully use the wind to your advantage on the ledge after the barrels.
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**Note that if you get stuck on the hook just before, you will come in too late on the Kutlass cycle and might fall on him.
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*At XXX, swap to Dixie before the barrels, allowing you to fully use the wind to your advantage on the ledge after the barrels.
 
*A [http://cronikeys.com/dkc2/index.php?title=Tricks#Team_Up_Goal team-up goal] can also be done to save time.
 
*A [http://cronikeys.com/dkc2/index.php?title=Tricks#Team_Up_Goal team-up goal] can also be done to save time.
  
  
<div class="toccolours mw-collapsible mw-collapsed" style="width:450px">
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<div class="toccolours mw-collapsible mw-collapsed" style="width:560px">
'''More strats'''
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'''MORE STRATS'''
<div class="mw-collapsible-content">{{#ev:youtube|bKwxgdcR8Rw||http://www.youtube.com/watch?v=bKwxgdcR8Rw}}
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<div class="mw-collapsible-content">{{#ev:youtube|6HbRxvQbOYg||https://www.youtube.com/watch?v=6HbRxvQbOYg}}
*The pillars can be done in different ways, all being roughly the same speed.  
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*Kipples Chestless can save minimal time if you pull it off optimally.
*This version of the Rolly Roll can save up to 5 frames, and is the most common method of going through this section. So do this instead. Please.
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*With good jumps, you can skip the 3rd rat entering the pillars section. It is pretty precise and not recommended (Saves ~.25s).
*The Barrel Skip is risky and somewhat tight to do. Accounting for the DK barrel you will need to pick up in the next level, this trick saves about 30 frames.
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*The pillars can be done in various ways, all being the same speed.  
</div>
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*Barrel Skip, accounting for the DK barrel you will need to pick up in [[Parrot Chute Panic]], saves ~.5s.
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**The backups will save you if you miss the glide timing. However, missing the barrel timing will kill you.
 
</div>
 
</div>
  
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{{#ev:youtube|s9SNpCFkbek|560||http://www.youtube.com/watch?v=s9SNpCFkbek}}
 
{{#ev:youtube|s9SNpCFkbek|560||http://www.youtube.com/watch?v=s9SNpCFkbek}}
 
'''Notes'''
 
'''Notes'''
*The worst bonus in the game can be seen at 0:57.
 
  
  
 
[[Category:Gloomy Gulch]]
 
[[Category:Gloomy Gulch]]
 
[[Category:Level]]
 
[[Category:Level]]

Revision as of 23:29, 30 January 2015

Level Details
Game Donkey Kong Country 2
World name Gloomy Gulch
Level name Gusty Glade
Previous level Haunted Hall
Next level Parrot Chute Panic

Difficulty:

  • Safe: 4/10
  • Optimal: 6/10

Any%

===Safe===

Notes

  • The wind can be used to your advantage in this level. An exemple being the 3 first pits of the level; by letting yourself fall a little longer, you can get a bigger wind push onto the platform.


===Optimal===

Additions

  • At XXX, do not grab the chest before starting your roll (Saves ~.25s).
  • At XXX, roll over the pillars, instead of jumping on all of them.
  • At XXX is the Rolly Roll. After jumping to the ledge with the DK barrel, momentarily let go of Y and then press it again when you're close to the ledge (Saves ~.4s).
    • On failure, use either the DK barrel (if you rolled too early) or the chest (too late) to quickly dispatch a Kutlass and keep moving.
    • Note that if you get stuck on the hook just before, you will come in too late on the Kutlass cycle and might fall on him.
  • At XXX, swap to Dixie before the barrels, allowing you to fully use the wind to your advantage on the ledge after the barrels.
  • A team-up goal can also be done to save time.


MORE STRATS

EmbedVideo was given an illegal value for the alignment parameter "https://www.youtube.com/watch?v=6HbRxvQbOYg". Valid values are "left", "center", or "right".
  • Kipples Chestless can save minimal time if you pull it off optimally.
  • With good jumps, you can skip the 3rd rat entering the pillars section. It is pretty precise and not recommended (Saves ~.25s).
  • The pillars can be done in various ways, all being the same speed.
  • Barrel Skip, accounting for the DK barrel you will need to pick up in Parrot Chute Panic, saves ~.5s.
    • The backups will save you if you miss the glide timing. However, missing the barrel timing will kill you.


102%

Notes