Difference between revisions of "Gusty Glade"

From DKC Speedruns
Jump to: navigation, search
m
m
Line 31: Line 31:
 
<div class="mw-collapsible-content">{{#ev:youtube|6HbRxvQbOYg|560|https://www.youtube.com/watch?v=6HbRxvQbOYg}}
 
<div class="mw-collapsible-content">{{#ev:youtube|6HbRxvQbOYg|560|https://www.youtube.com/watch?v=6HbRxvQbOYg}}
 
*Kipples Chestless can save minimal time if you pull it off optimally.
 
*Kipples Chestless can save minimal time if you pull it off optimally.
*With good jumps, you can skip the 3rd rat entering the pillars section. It is pretty precise and not recommended (Saves ~.25s).
+
*With good jumps and wind usage, you can skip the 3rd rat entering the pillars section. It is pretty precise and not recommended (Saves ~.25s).
 
*The pillars can be done in various ways, all being the same speed.  
 
*The pillars can be done in various ways, all being the same speed.  
 
*Barrel Skip, accounting for the DK barrel you will need to pick up in [[Parrot Chute Panic]], saves ~.5s.
 
*Barrel Skip, accounting for the DK barrel you will need to pick up in [[Parrot Chute Panic]], saves ~.5s.
**The backups will save you if you miss the glide timing. However, missing the barrel timing will kill you.  
+
**The backups will save you if you miss the glide timing. Be careful of the shot enemy cannonball/barrel.
 
</div>
 
</div>
 
</div>
 
</div>

Revision as of 02:42, 31 January 2015

Level Details
Game Donkey Kong Country 2
World name Gloomy Gulch
Level name Gusty Glade
Previous level Haunted Hall
Next level Parrot Chute Panic

Difficulty:

  • Safe: 4/10
  • Optimal: 6/10

Any%

===Safe===

Notes

  • The wind can be used to your advantage in this level. An exemple being the 3 first pits of the level; by letting yourself fall a little longer, you can get a bigger wind push onto the platform.


===Optimal===

Additions

  • At 0:07, do not grab the chest before starting your roll (Saves ~.25s).
  • At 0:14, roll over the pillars, instead of jumping on all of them.
  • At 0:28 is the Rolly Roll. After jumping to the ledge with the DK barrel, momentarily let go of Y and then press it again when you're close to the ledge (Saves ~.4s).
    • On failure, use either the DK barrel (if you rolled too early) or the chest (too late) to quickly dispatch a Kutlass and keep moving.
    • Note that if you get stuck on the hook just before, you will come in too late on the Kutlass cycle and might fall on him.
  • At 0:41, swap to Dixie before the barrels, allowing you to fully use the wind to your advantage on the ledge after the barrels.
  • A team-up goal can also be done to save time.


MORE STRATS

EmbedVideo was given an illegal value for the alignment parameter "https://www.youtube.com/watch?v=6HbRxvQbOYg". Valid values are "left", "center", or "right".
  • Kipples Chestless can save minimal time if you pull it off optimally.
  • With good jumps and wind usage, you can skip the 3rd rat entering the pillars section. It is pretty precise and not recommended (Saves ~.25s).
  • The pillars can be done in various ways, all being the same speed.
  • Barrel Skip, accounting for the DK barrel you will need to pick up in Parrot Chute Panic, saves ~.5s.
    • The backups will save you if you miss the glide timing. Be careful of the shot enemy cannonball/barrel.


102%

Notes