Difference between revisions of "Gusty Glade"

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{{#ev:youtube|Kzk8tgvBunc|560||https://www.youtube.com/watch?v=Kzk8tgvBunc}}
 
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*Kipples Chestless can save minimal time if you pull it off optimally.
 
*Kipples Chestless can save minimal time if you pull it off optimally.
 
*With good jumps and wind usage, you can skip the 3rd rat entering the pillars section. It is pretty precise and not recommended (Saves ~.25s).
 
*With good jumps and wind usage, you can skip the 3rd rat entering the pillars section. It is pretty precise and not recommended (Saves ~.25s).
 
*The pillars can be done in various ways, all being the same speed.  
 
*The pillars can be done in various ways, all being the same speed.  
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*cryptonswap is free. Saves 0.3.
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'''CRYPTON SWAP'''
 
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*You only have to hold Right long enough to get over the bee. [http://imgur.com/YcOvnoE Letting go of Right before Diddy reaches the branch is a good visual cue.] Timing may differ depending on your version.
 
*Tap left around above the bush to correctly position yourself and not hit the target. Don't tap left for too long/early or you'll hit the bee. Timing may differ depending how long you initially held Right.
 
*Immediately swap.
 
*0.2 seconds faster than a completely optimal normal swap method. This means, it probably saves a little more compared to a really good swap for a human's standards (0.35?).
 
 
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Revision as of 10:40, 11 August 2017

Level Details
Game Donkey Kong Country 2
World name Gloomy Gulch
Level name Gusty Glade
Previous level Haunted Hall
Next level Parrot Chute Panic

Difficulty:

  • Safe: 4/10
  • Optimal: 6/10

Any%

Safe

Notes

  • The wind can be used to your advantage in this level. An example being the 3 first pits of the level; by letting yourself fall a little longer, you can get a bigger wind push onto the platform.

Optimal

Additions

  • At 0:07, do not grab the chest before starting your roll (Saves ~.25s).
  • At 0:14, roll over the pillars, instead of jumping on all of them. This is deceptively hard since the edges of the pillars can eat your rolls.
  • At 0:28 is the Rolly Roll. After jumping to the ledge with the DK barrel, momentarily let go of Y and then press it again when you're close to the ledge (Saves ~.4s).
    • On failure, use either the DK barrel (if you rolled too early) or the chest (too late) to quickly dispatch a Kutlass and keep moving.
    • Note that if you get stuck on the hook just before, you will come in too late on the Kutlass cycle and might fall on him.
  • At 0:41, do not switch to Dixie for the final glide. Instead, team throw her into the barrel, allowing you to finish the stage with Diddy and to perform a Goal Swap (Saves over 1s).
    • Note that the goal swap won't work without team throwing into the barrel.


MORE STRATS

  • Kipples Chestless can save minimal time if you pull it off optimally.
  • With good jumps and wind usage, you can skip the 3rd rat entering the pillars section. It is pretty precise and not recommended (Saves ~.25s).
  • The pillars can be done in various ways, all being the same speed.
  • cryptonswap is free. Saves 0.3.