Difference between revisions of "Gusty Glade"
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===Optimal=== | ===Optimal=== | ||
− | {{#ev:youtube| | + | {{#ev:youtube|0E8RObEPIkQ|560||https://www.youtube.com/watch?v=0E8RObEPIkQ}} |
'''Additions''' | '''Additions''' | ||
− | *At 0: | + | *At 0:10, do not grab the chest before starting your roll (Saves ~.25s). |
− | *At 0: | + | *At 0:16, roll over the pillars, instead of jumping on all of them. This is deceptively hard since the edges of the pillars can eat your rolls. |
− | *At 0: | + | *At 0:31 is the Rolly Roll. After jumping to the ledge with the DK barrel, momentarily let go of Y and then press it again when you're close to the ledge (Saves ~.4s). |
**On failure, use either the DK barrel (if you rolled too early) or the chest (too late) to quickly dispatch a Kutlass and keep moving. | **On failure, use either the DK barrel (if you rolled too early) or the chest (too late) to quickly dispatch a Kutlass and keep moving. | ||
− | + | *At 0:43, do not switch to Dixie for the final glide. Instead, team throw her into the barrel, allowing you to finish the stage with Diddy and to perform a [[Tricks#Goal_Swapping | Goal Swap]] (Saves over 1s). | |
− | *At 0: | ||
− | |||
Revision as of 23:13, 10 April 2018
Game | Donkey Kong Country 2 |
---|---|
World name | Gloomy Gulch |
Level name | Gusty Glade |
Previous level | Haunted Hall |
Next level | Parrot Chute Panic |
Difficulty:
- Safe: 4/10
- Optimal: 6/10
Any%
Safe
Notes
- The wind can be used to your advantage in this level. An example being the 3 first pits of the level; by letting yourself fall a little longer, you can get a bigger wind push onto the platform.
Optimal
Additions
- At 0:10, do not grab the chest before starting your roll (Saves ~.25s).
- At 0:16, roll over the pillars, instead of jumping on all of them. This is deceptively hard since the edges of the pillars can eat your rolls.
- At 0:31 is the Rolly Roll. After jumping to the ledge with the DK barrel, momentarily let go of Y and then press it again when you're close to the ledge (Saves ~.4s).
- On failure, use either the DK barrel (if you rolled too early) or the chest (too late) to quickly dispatch a Kutlass and keep moving.
- At 0:43, do not switch to Dixie for the final glide. Instead, team throw her into the barrel, allowing you to finish the stage with Diddy and to perform a Goal Swap (Saves over 1s).
MORE STRATS
- Kipples Chestless can save minimal time if you pull it off optimally.
- With good jumps and wind usage, you can skip the 3rd rat entering the pillars section. It is pretty precise and not recommended (Saves ~.25s).
- The pillars can be done in various ways, all being the same speed.
- cryptonswap is free. Saves 0.3.
- Alternate way to take the rat pillars. saves -0.1s over jumping on rat 2,3 and 4.