Difference between revisions of "Haunted Hall"

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m (Any%)
m (Optimal (TAS))
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| next = [[Gusty Glade]]
 
| next = [[Gusty Glade]]
 
}}
 
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Difficulty: 0/10
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Difficulty:
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*Safe: 1/10
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*Optimal: Albert Einstein/10
 
==Any%==
 
==Any%==
 +
===Safe===
 
{{#ev:youtube|bGZ641eKthc|560||https://www.youtube.com/watch?v=bGZ641eKthc}}
 
{{#ev:youtube|bGZ641eKthc|560||https://www.youtube.com/watch?v=bGZ641eKthc}}
 
'''Notes'''
 
'''Notes'''
 
*Jump up all upwards slopes, no matter the size.
 
*Jump up all upwards slopes, no matter the size.
 
*Jumping down small slopes will lose you time, only aim to jump down large slopes.
 
*Jumping down small slopes will lose you time, only aim to jump down large slopes.
*Jumping on flat ground loses time.
+
*Jumping on flat ground loses time, with some exceptions.
 
*Jumping into the transition doors also saves minimal frames. Aim as high as you can.
 
*Jumping into the transition doors also saves minimal frames. Aim as high as you can.
 
**These may not feel like much, but an optimal Haunted Hall route can save up to 3-4 seconds compared to a casual route.
 
**These may not feel like much, but an optimal Haunted Hall route can save up to 3-4 seconds compared to a casual route.
 
*Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there are two bees in the american version).
 
*Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there are two bees in the american version).
  
 
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===Optimal (TAS Route)===
 +
{{#ev:youtube|ss92B9Ev_N8|560||https://www.youtube.com/watch?v=ss92B9Ev_N8}}
 +
'''Notes'''
 +
*Carefully follow exactly where the video jumps and the size of these jumps. This may seem like a lot to take in, but every jump adds up.
 +
*This route is difficult to learn/memorize, but saves ~1.1 over the route above.
 +
**However, it only saves ~0.7 over [https://www.youtube.com/watch?v=l40D_jjzIYQ Djeez's Haunted].
 +
*This could be ~0.1 faster on J (see safe route above at 1:16; the section where there is one bee instead of two).
  
 
[[Category:Gloomy Gulch]]
 
[[Category:Gloomy Gulch]]
 
[[Category:Level]]
 
[[Category:Level]]

Revision as of 23:29, 23 March 2017

Level Details
Game Donkey Kong Country 2
World name Gloomy Gulch
Level name Haunted Hall
Previous level Ghostly Grove
Next level Gusty Glade

Difficulty:

  • Safe: 1/10
  • Optimal: Albert Einstein/10

Any%

Safe

Notes

  • Jump up all upwards slopes, no matter the size.
  • Jumping down small slopes will lose you time, only aim to jump down large slopes.
  • Jumping on flat ground loses time, with some exceptions.
  • Jumping into the transition doors also saves minimal frames. Aim as high as you can.
    • These may not feel like much, but an optimal Haunted Hall route can save up to 3-4 seconds compared to a casual route.
  • Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there are two bees in the american version).

Optimal (TAS Route)

Notes

  • Carefully follow exactly where the video jumps and the size of these jumps. This may seem like a lot to take in, but every jump adds up.
  • This route is difficult to learn/memorize, but saves ~1.1 over the route above.
  • This could be ~0.1 faster on J (see safe route above at 1:16; the section where there is one bee instead of two).