Haunted Hall

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Revision as of 23:29, 23 March 2017 by Cryptonberry (talk | contribs) (Optimal (TAS))
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Level Details
Game Donkey Kong Country 2
World name Gloomy Gulch
Level name Haunted Hall
Previous level Ghostly Grove
Next level Gusty Glade

Difficulty:

  • Safe: 1/10
  • Optimal: Albert Einstein/10

Any%

Safe

Notes

  • Jump up all upwards slopes, no matter the size.
  • Jumping down small slopes will lose you time, only aim to jump down large slopes.
  • Jumping on flat ground loses time, with some exceptions.
  • Jumping into the transition doors also saves minimal frames. Aim as high as you can.
    • These may not feel like much, but an optimal Haunted Hall route can save up to 3-4 seconds compared to a casual route.
  • Jumping over the bee at 1:17 can be tricky. You have to get really close to its hitbox (note that there are two bees in the american version).

Optimal (TAS Route)

Notes

  • Carefully follow exactly where the video jumps and the size of these jumps. This may seem like a lot to take in, but every jump adds up.
  • This route is difficult to learn/memorize, but saves ~1.1 over the route above.
  • This could be ~0.1 faster on J (see safe route above at 1:16; the section where there is one bee instead of two).