Difference between revisions of "Haunted Hall"

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**Nearly every jump has a visual cue at a railroad tie or wooden post (or shortly after one, in a few cases).
 
**Nearly every jump has a visual cue at a railroad tie or wooden post (or shortly after one, in a few cases).
 
**See the Optimal Alternative Map bellow for precise visual cues and jump heights.
 
**See the Optimal Alternative Map bellow for precise visual cues and jump heights.
*This route is difficult to learn/memorize, but saves ~0.5 compared to Djeez's optimal route above.
+
*This route is difficult to learn/memorize, but saves ~.6s compared to Djeez' route.
  
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
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<div class="mw-collapsible-content">
 
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*[https://imgur.com/a/LphYWSg Imgur Album.]
 
*[https://imgur.com/a/LphYWSg Imgur Album.]
*Jump when the teeth of your cart touch the line.
+
*You should be jumping when the teeth of your cart touch the start of a line. Keep in mind that it takes a few frames for your cart to jump after pressing B.
 
*Note that all consecutive jumps are buffered.
 
*Note that all consecutive jumps are buffered.
 
*White = A small jump is more optimal, but you should probably do a slightly larger jump for safety.
 
*White = A small jump is more optimal, but you should probably do a slightly larger jump for safety.
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[[File:Door 5.png]]<br>
 
[[File:Door 5.png]]<br>
 
*Minor Correction: The 4th gap jump should be initiated as late as possible.
 
*Minor Correction: The 4th gap jump should be initiated as late as possible.
[[File:Door 6.png]]<br>
+
[[File:J BEE SECTION.png]]<br>
 
*[https://www.youtube.com/watch?v=F0B0L9E7kXM Do this on U.]
 
*[https://www.youtube.com/watch?v=F0B0L9E7kXM Do this on U.]
[[File:Door 7.png]]<br>
+
[[File:ENDING DOOR.png]]<br>
*Minor Corrections: The 1st, 4th, and 5th gap jumps should be initiated as late as possible.
 
 
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Revision as of 14:30, 9 December 2018

Level Details
Game Donkey Kong Country 2
World name Gloomy Gulch
Level name Haunted Hall
Previous level Ghostly Grove
Next level Gusty Glade

Difficulty:

  • Optimal: Tupac Shakur/10
  • Optimal Alternative: Albert Einstein/10

Any%

Optimal

Notes

  • Jump up all upwards slopes, no matter the size.
  • Jumping down small slopes will lose you time. Aim to jump down large slopes only.
  • Jumping on flat ground loses time, with some exceptions.
  • Jumping into the transition doors also saves minimal frames. Aim as high as you can.
    • These may not feel like much, but an optimal Haunted Hall route can save up to 4-5 seconds compared to a casual route.
  • Jumping over the bees at 1:14 can be tricky. You have to get really close to their hitboxes (note that there is only one bee in the J version).
  • You do not need to hold right or y in this stage.

Optimal Alternative

Notes

  • Precisely follow where the video jumps and the size of these jumps. Failing to do so will cause you to lose time instead of save.
    • Nearly every jump has a visual cue at a railroad tie or wooden post (or shortly after one, in a few cases).
    • See the Optimal Alternative Map bellow for precise visual cues and jump heights.
  • This route is difficult to learn/memorize, but saves ~.6s compared to Djeez' route.

Map of Optimal Alternative

  • Imgur Album.
  • You should be jumping when the teeth of your cart touch the start of a line. Keep in mind that it takes a few frames for your cart to jump after pressing B.
  • Note that all consecutive jumps are buffered.
  • White = A small jump is more optimal, but you should probably do a slightly larger jump for safety.
  • Green = Smallest possible jump.
  • Orange = Medium jump. It's on the larger side of medium, though (hard to explain).
  • Red = Largest possible jump.

Before 1st Door.png
Door 1.png
Door 2.png
Door 3 with text.png

  • For the jump down the 1st large slope, prioritize doing the earliest possible jump rather than grabbing the 1st [+] barrel. Grabbing the 2nd [+] barrel only loses half a frame's worth of distance.

Door 4.png
Door 5.png

  • Minor Correction: The 4th gap jump should be initiated as late as possible.

J BEE SECTION.png

ENDING DOOR.png