Difference between revisions of "Haunted Hall"

From DKC Speedruns
Jump to: navigation, search
Line 33: Line 33:
 
*[https://imgur.com/a/LphYWSg Imgur Album.]
 
*[https://imgur.com/a/LphYWSg Imgur Album.]
 
*Jump when the teeth of your cart touch the line.
 
*Jump when the teeth of your cart touch the line.
*White Line = A small jump is more optimal, but you should probably do a slightly larger jump for safety.
+
*White = A small jump is more optimal, but you should probably do a slightly larger jump for safety.
*Green Line = Smallest possible jump.
+
*Green = Smallest possible jump.
*Orange Line = Medium jump. It's on the larger side of medium, though (hard to explain).
+
*Orange = Medium jump. It's on the larger side of medium, though (hard to explain).
*Red = Line Largest possible jump.
+
*Red = Largest possible jump.
 
[[File:Before 1st Door.png]]<br>
 
[[File:Before 1st Door.png]]<br>
 
[[File:Door 1.png]]<br>
 
[[File:Door 1.png]]<br>

Revision as of 09:38, 9 May 2018

Level Details
Game Donkey Kong Country 2
World name Gloomy Gulch
Level name Haunted Hall
Previous level Ghostly Grove
Next level Gusty Glade

Difficulty:

  • Optimal: Tupac Shakur/10
  • Optimal Alternative: Albert Einstein/10

Any%

Optimal

Notes

  • Jump up all upwards slopes, no matter the size.
  • Jumping down small slopes will lose you time. Aim to jump down large slopes only.
  • Jumping on flat ground loses time, with some exceptions.
  • Jumping into the transition doors also saves minimal frames. Aim as high as you can.
    • These may not feel like much, but an optimal Haunted Hall route can save up to 4-5 seconds compared to a casual route.
  • Jumping over the bees at 1:14 can be tricky. You have to get really close to their hitboxes (note that there is only one bee in the J version).

Optimal Alternative

Notes

  • Precisely follow where the video jumps and the size of these jumps. Failing to do so will cause you to lose time instead of save.
    • Nearly every jump has a visual cue at a railroad tie or wooden post (or shortly after one, in a few cases).
  • This route is difficult to learn/memorize, but saves ~0.6 compared to Djeez's optimal route above.

Map of Optimal Alternative

  • Imgur Album.
  • Jump when the teeth of your cart touch the line.
  • White = A small jump is more optimal, but you should probably do a slightly larger jump for safety.
  • Green = Smallest possible jump.
  • Orange = Medium jump. It's on the larger side of medium, though (hard to explain).
  • Red = Largest possible jump.

Before 1st Door.png
Door 1.png
Door 2.png
Door 3 with text.png
Door 4.png
Door 5.png
Door 6.png
Door 7.png