Difference between revisions of "Jungle Hijinxs"

From DKC Speedruns
Jump to: navigation, search
m
Line 51: Line 51:
 
*If you did everything correctly and the nut from the necky in 1-1 kills donkey, you might have 1.2.
 
*If you did everything correctly and the nut from the necky in 1-1 kills donkey, you might have 1.2.
 
*If the game crashes when you leave the bonus, you probably threw the invis instead of placing it down.
 
*If the game crashes when you leave the bonus, you probably threw the invis instead of placing it down.
*If the bonus doesn't open when you place the invis down, you probably loaded the sprites in the wrong order.  
+
*If the bonus doesn't open when you place the invis down, you probably loaded the sprites in the wrong order. (pay close attention to the start when you're climbing the tree house. You want to roll off the stub to the tree before jumping, this prevents the butterfly from messing up your ids)
  
 
===Optimal===
 
===Optimal===

Revision as of 05:48, 17 June 2021

Level Details
Game Donkey Kong Country
World name Kongo Jungle
Level name Jungle Hijinxs
Next level Ropey Rampage

Difficulty:

  • Optimal: 4/10

Funky Start

U v1.0 exclusive. After Cranky appears on the title screen, it is possible to load a glitch that saves time on the map screen. Instead of pressing Start to skip the opening cutscene, press Start and then immediately press down. Do not press any buttons until you get to the file select screen. You will start the game inside a Funky airplane barrel, and music will not change. This saves 72 frames (1.2 seconds) as DK moves faster on the map screen, and saves time not loading the world map music.

Kyoro's Video

Pressing Start, Down, Y or Start, Down, Y Down will cause no Kongs to appear on the map screen, and will softlock the game trying to enter an invalid stage.

All Stages

Safe

  • Sacrificing Donkey is faster than swapping manually, as you save time later by not having two Kongs on the world map.
  • Rolling on or very close to a ledge will cause you to roll without losing height momentarily. Use this to cross small gaps at a higher speed.
  • The roll across the Kritters' platforms at :08 requires an extended roll. You can skip it if you want, but it's a good introduction to what is the most important trick in this game. For this one, tap Y on the left side of the platform, making sure you don't slow down, then repress and hold Y as soon as as you grab the third banana. This should carry you all the way to the Necky section.
  • If the roll stops around the halfway barrel, your timing or speed was off. Just jump up next to the Necky on top of the mountain and roll through him instead. His first two projectiles are bugged and can't hurt you on the first wave of three.
  • Make sure you let go of Y while rolling through the barrel so that you do not grab it.
  • Try your best to NOT grab the Expresso token here, as it's the only token in the game that is possible to accidentally grab three of and be sent to a long, unskippable bonus.

Optimal

Notes:

  • Getting hit as you release the DK barrel is faster than sacrificing Donkey afterwards or swapping separately. Taking damage on the same frame you break the barrel allows you to get an additional roll through the Kritter (0:06). This saves around 0.2 seconds but is frame perfect. It is easy to die with this method, so generally you aim for a moment earlier.
  • If you break the barrel open on the Kritter and then take damage on the Gnawty, simply roll off the platform afterwards.
  • If the barrel kills the Gnawty instead of the Kremling, you let go too early.
  • To roll over the gap after the Klump at the end, be sure to start your roll a moment after your previous roll ends. If you time it too early, you won't make it over the gap.

The Tricks page and the Visual Cues page have more information on techniques and visual cues if needed.

Triple Extendo Visual

Jungle2.jpg

Advanced Tutorial

Old Summon

Beginner

  • If you did everything correctly but ended up in bouncy, you have the 1.1 version.
  • If you did everything correctly and the nut from the necky in 1-1 kills donkey, you might have 1.2.
  • If the game crashes when you leave the bonus, you probably threw the invis instead of placing it down.
  • If the bonus doesn't open when you place the invis down, you probably loaded the sprites in the wrong order. (pay close attention to the start when you're climbing the tree house. You want to roll off the stub to the tree before jumping, this prevents the butterfly from messing up your ids)

Optimal

Optimal and consistent warp for 1.0

1.1 Version

  • Stop where you collect the N and wait for the gnawty.
  • Time it so the gnawty hits Donkey during the animation of him placing down the invis.
    • If you're too early, you'll get sent to bouncy.
    • If you're too late, your game will crash.