Difference between revisions of "K. Rool Duel"

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Line 6: Line 6:
 
| previous = [[Screech's Sprint]]
 
| previous = [[Screech's Sprint]]
 
| next = [[Jungle Jinx True Ending | Jungle Jinx]]
 
| next = [[Jungle Jinx True Ending | Jungle Jinx]]
| previous1 = [[Screech's Sprint 102]]
+
| previous1 = [[Screech's Sprint 102 | Screech's Sprint 102%]]
| next1 = [[Jungle Jinx 102]]
+
| next1 = [[Jungle Jinx 102 | Jungle Jinx 102%]]
 
}}
 
}}
 
Difficulty:  
 
Difficulty:  

Latest revision as of 04:35, 1 December 2019

Level Details
Game Donkey Kong Country 2
World name The Flying Krock
Level name K. Rool Duel
Previous level Screech's Sprint
Next level Jungle Jinx
Previous level Screech's Sprint 102%
Next level Jungle Jinx 102%

Difficulty:

  • Safe: 3/10
  • Perfect Throws: Ultra Instinct/10

Any%

Sample

Complete Video Guide

Notes

  • The only time saver in this fight is reducing the amount of time Krool stays in his suction animation.
    • Perfect throws can save up to 3 seconds, compared to sloppy throws.
  • Getting hit by any type of smoke in round 3 will have Krool wait a few extra seconds before he continues the fight, so avoid it.
    • You can get permanent "Blue Diddy" in this fight by team throwing over the blue smokes but intentionally getting hit with your primary Kong. Keep in mind this will waste 6 seconds, so avoid it on PB pace!
  • With Diddy, you can simply hold Y and left in the corner to avoid the entire final suction phase.

Backups

Notes

  • This is what to do if you are purple Dixie at the final phase.