Difference between revisions of "Kannon's Klaim"

From DKC Speedruns
Jump to: navigation, search
(Team Up Double Jump Tutorial)
 
(26 intermediate revisions by 5 users not shown)
Line 8: Line 8:
 
}}
 
}}
 
Difficulty:
 
Difficulty:
*Safe: 0/10
+
*Safe: 1/10
 
*Optimal: 5/10
 
*Optimal: 5/10
 
==Any%==
 
==Any%==
'''Safe:''' {{#ev:youtube|jyklUob4d80|560||http://www.youtube.com/watch?v=jyklUob4d80}}
+
===Safe===
'''Optimal:''' {{#ev:youtube|ssm_6yERjrM|560||http://www.youtube.com/watch?v=ssm_6yERjrM}}
+
{{#ev:youtube|jyklUob4d80|560||http://www.youtube.com/watch?v=jyklUob4d80}}
==102%==
 
Coming soon!
 
  
==Team Up Double Jump Tutorial==
+
===Optimal===
[[File:kk1.jpg]]
+
{{#ev:youtube|i4CGLNlu5g8|560||https://www.youtube.com/watch?v=i4CGLNlu5g8}}
 +
'''Notes'''
 +
*[[DKC2 Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi | Team Throw Super Jump]] (This one saves 2.5s to 3s).
 +
*Off-[[DKC2 Tricks#Goal_Swapping | Goal swapping]]
  
*While on the ground, team-up with Dixie
+
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
*Jump such that Diddy right next to the hook
+
'''TEAM THROW SUPER JUMP TUTORIAL'''
 +
<div class="mw-collapsible-content">
 +
[[File:kk1.jpg|588px]]
  
[[File:kk2.jpg]]
+
*While on the ground, team-up with Dixie.
 +
*Jump up so that Diddy is right next to the hook.
  
*At the peak of Diddy's jump, throw Dixie
+
[[File:kk2.jpg|588px]]
*The recoil from a team-up will place Diddy on the hook
 
*If Diddy doesn't land on the hook, then you were too far from the hook at where you threw
 
  
[[File:kk3.jpg]]
+
*At the peak of Diddy's jump, throw Dixie.
 +
*The recoil from the throw will place Diddy on the hook.
 +
*If Diddy doesn't land on the hook, then you were too far right and the recoil was not able to place Diddy onto the hook.
  
*Right when Dixie is about to hit the Kannon, jump with Diddy
+
[[File:kk3.jpg|588px]]
  
[[File:kk4.jpg]]
+
*Right when Dixie hits the [http://www.mariowiki.com/Kannon Kannon] and begins traveling back to Diddy, jump.
  
*Dixie will always track back to Diddy's location
+
[[File:kk4.jpg|588px]]
*You want to immediately press jump again before Dixie gets back to Diddy
 
*The timing on this jump is the tightest; if you were too slow in jumping, then Diddy will fall. If you were too fast in jumping, you still might not get the jump or you will get so little height that you won't reach the warp barrel.
 
  
[[File:kk5.jpg]]
+
*You want to immediately press and hold jump again before Dixie gets back to Diddy.
 +
*The timing on these jumps is tight; if you were too slow in jumping, then Diddy will just fall. If you were too fast in jumping, you will not maximize your height, and not spawn the barrel.
  
*If you made it this high, then your jump is of good height. All that's required to make the warp barrel is one throw.
+
[[File:kk5.jpg|588px]]
*Sometimes, your jump maybe too low, but you can still make the warp barrel with two throws
 
*The way the camera pans affects the loading of the warp barrel, although not too much is known about that.
 
  
[[File:kk6.jpg]]
+
*If you made it this high, then your jump is good on height. All that's required now is to make the warp barrel in one throw.
 +
**If your height is not enough, you can try throwing a second time after Dixie comes back from hitting enemies on the platform above.
 +
***If your height is really not enough, even the second throw will hit nothing.
 +
*The way the camera pans affects the loading of the warp barrel, but not too much is known about that.
 +
 
 +
[[File:kk6.jpg|588px]]
  
 
*Done!
 
*Done!
 +
*As a recap, the inputs are:
 +
**A (team-up)
 +
**B (jump to the right of the hook)
 +
**Y (throw Dixie at the Kannon)
 +
**B (jump off the hook as Dixie hits the Kannon and begins tracking back)
 +
**B (jump when Dixie is coming back to you. This input is much faster than you would expect it to be, and you typically want to press and hold B to maximize height)
 +
</div>
 +
</div>
  
 
[[Category:Crocodile Cauldron]]
 
[[Category:Crocodile Cauldron]]
 
[[Category:Level]]
 
[[Category:Level]]

Latest revision as of 20:35, 3 March 2019

Level Details
Game Donkey Kong Country 2
World name Crocodile Cauldron
Level name Kannon's Klaim
Previous level Hot-Head Hop
Next level Lava Lagoon

Difficulty:

  • Safe: 1/10
  • Optimal: 5/10

Any%

Safe

Optimal

Notes

TEAM THROW SUPER JUMP TUTORIAL

Kk1.jpg

  • While on the ground, team-up with Dixie.
  • Jump up so that Diddy is right next to the hook.

Kk2.jpg

  • At the peak of Diddy's jump, throw Dixie.
  • The recoil from the throw will place Diddy on the hook.
  • If Diddy doesn't land on the hook, then you were too far right and the recoil was not able to place Diddy onto the hook.

Kk3.jpg

  • Right when Dixie hits the Kannon and begins traveling back to Diddy, jump.

Kk4.jpg

  • You want to immediately press and hold jump again before Dixie gets back to Diddy.
  • The timing on these jumps is tight; if you were too slow in jumping, then Diddy will just fall. If you were too fast in jumping, you will not maximize your height, and not spawn the barrel.

Kk5.jpg

  • If you made it this high, then your jump is good on height. All that's required now is to make the warp barrel in one throw.
    • If your height is not enough, you can try throwing a second time after Dixie comes back from hitting enemies on the platform above.
      • If your height is really not enough, even the second throw will hit nothing.
  • The way the camera pans affects the loading of the warp barrel, but not too much is known about that.

Kk6.jpg

  • Done!
  • As a recap, the inputs are:
    • A (team-up)
    • B (jump to the right of the hook)
    • Y (throw Dixie at the Kannon)
    • B (jump off the hook as Dixie hits the Kannon and begins tracking back)
    • B (jump when Dixie is coming back to you. This input is much faster than you would expect it to be, and you typically want to press and hold B to maximize height)