Difference between revisions of "Kannon's Klaim"

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(Team Up Double Jump Tutorial)
Line 51: Line 51:
 
**B (jump to the right of the hook)
 
**B (jump to the right of the hook)
 
**Y (throw Dixie at the Kannon)
 
**Y (throw Dixie at the Kannon)
**B (jump off the hook as Dixie is about to hit the Kannon)
+
**B (jump off the hook as Dixie hits the Kannon and begins tracking back)
 
**B (jump when Dixie is coming back to you. This input is much faster than you would expect it to be)
 
**B (jump when Dixie is coming back to you. This input is much faster than you would expect it to be)
  
 
[[Category:Crocodile Cauldron]]
 
[[Category:Crocodile Cauldron]]
 
[[Category:Level]]
 
[[Category:Level]]

Revision as of 08:23, 23 September 2012

Level Details
Game Donkey Kong Country 2
World name Crocodile Cauldron
Level name Kannon's Klaim
Previous level Hot-Head Hop
Next level Lava Lagoon

Difficulty:

  • Safe: 0/10
  • Optimal: 5/10

Any%

Safe:

Optimal:

102%

Coming soon!

Team Up Double Jump Tutorial

Kk1.jpg

  • While on the ground, team-up with Dixie
  • Jump such that Diddy right next to the hook

Kk2.jpg

  • At the peak of Diddy's jump, throw Dixie
  • The recoil from a team-up will place Diddy on the hook
  • If Diddy doesn't land on the hook, then you were too far from the hook at where you threw

Kk3.jpg

  • Right when Dixie is about hits the Kannon and begins traveling back to Diddy, jump with Diddy

Kk4.jpg

  • Dixie will always track back to Diddy's location
  • You want to immediately press jump again before Dixie gets back to Diddy
  • The timing on this jump is the tightest; if you were too slow in jumping, then Diddy will fall. If you were too fast in jumping, you still might not get the jump or you will get so little height that you won't reach the warp barrel.

Kk5.jpg

  • If you made it this high, then your jump is of good height. All that's required to make the warp barrel is one throw.
  • Sometimes, your jump maybe too low, but you can still make the warp barrel with two throws
  • The way the camera pans affects the loading of the warp barrel, although not too much is known about that.

Kk6.jpg

  • Done!
  • As a recap, the inputs are:
    • A (team-up)
    • B (jump to the right of the hook)
    • Y (throw Dixie at the Kannon)
    • B (jump off the hook as Dixie hits the Kannon and begins tracking back)
    • B (jump when Dixie is coming back to you. This input is much faster than you would expect it to be)