Difference between revisions of "Krockhead Klamber"

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*Essentially, you want to start cartwheeling when Diddy is at crocodile's eyes.
 
*Essentially, you want to start cartwheeling when Diddy is at crocodile's eyes.
 
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==102%==
 
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{{#ev:youtube|pi_Ei6fSHE8|560||http://www.youtube.com/watch?v=pi_Ei6fSHE8}}
Coming soon!
 
  
  
 
[[Category:Krem Quay]]
 
[[Category:Krem Quay]]
 
[[Category:Level]]
 
[[Category:Level]]

Revision as of 23:17, 25 December 2012

Level Details
Game Donkey Kong Country 2
World name Krem Quay
Level name Krockhead Klamber
Previous level Glimmer's Galleon
Next level Rattle Battle

Difficulty: 7/10

Any%

Optimal Route:

Notes:

  • There are no tricks in this level; it is all skill and execution
  • The jump at 0:31 has been nicknamed the RPJump, because RPC is the only American player who is able to consistently land the jump without losing a Kong.

Safe Route:

Notes:

  • The safe route skips the jump at 0:31 and 0:47 (referencing Castella's video). These two jumps are arguably the hardest jumps in the level.
  • To do the last cartwheel jumps onto the crocodile's nose, you must delay your cartwheel as long as you can, until your almost off of him.
  • Essentially, you want to start cartwheeling when Diddy is at crocodile's eyes.

102%