Difference between revisions of "Krockhead Klamber"

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*At 0:26, three things happen:
 
*At 0:26, three things happen:
 
**First, roll-jump from the croc to skip the one after it. Here again, you want to roll late (around its eyes).
 
**First, roll-jump from the croc to skip the one after it. Here again, you want to roll late (around its eyes).
**Second, the quick reed-jump over the bee. You have to be fast and not too low on the reed to avoid damage. The trick has been nicknamed the RPJump, as RPC is the only American player who is able to consistently land the jump without losing a Kong. (Saves about 10 coupled with the croc roll just before).
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**Second, the quick reed-jump over the bee. You have to be fast and not too low on the reed to avoid damage. The trick has been nicknamed the RPJump, as RPC is the only American player who is able to consistently land the jump without losing a Kong. (Saves about 10 frames, coupled with the croc roll just before).
 
**Third, there is another roll-over-gap as soon as you land from the RPJump. Make sure to release Y, to not grab the barrel on the next platform (Saves about 5 frames).
 
**Third, there is another roll-over-gap as soon as you land from the RPJump. Make sure to release Y, to not grab the barrel on the next platform (Saves about 5 frames).
 
*At 0:41, jump late from the green croc, so you can reach the brown croc in one jump (Saves minimal frames).
 
*At 0:41, jump late from the green croc, so you can reach the brown croc in one jump (Saves minimal frames).

Revision as of 22:59, 28 May 2014

Level Details
Game Donkey Kong Country 2
World name Krem Quay
Level name Krockhead Klamber
Previous level Glimmer's Galleon
Next level Rattle Battle

Difficulty: 7/10

Any%

===Safe===

Notes

  • Try to spend as little time possible holding the reeds.
  • Rolling on crocodiles is slightly different than on the ground. It takes practice to get the proper feel.


===Optimal Route===

Additions

  • At the beginning, jump over the Kutlass instead of killing him.
  • At 0:05, roll over the gap between the platforms. This can be tricky to execute, as you need to roll close to the edge (Saves about 15 frames).
  • At 0:26, three things happen:
    • First, roll-jump from the croc to skip the one after it. Here again, you want to roll late (around its eyes).
    • Second, the quick reed-jump over the bee. You have to be fast and not too low on the reed to avoid damage. The trick has been nicknamed the RPJump, as RPC is the only American player who is able to consistently land the jump without losing a Kong. (Saves about 10 frames, coupled with the croc roll just before).
    • Third, there is another roll-over-gap as soon as you land from the RPJump. Make sure to release Y, to not grab the barrel on the next platform (Saves about 5 frames).
  • At 0:41, jump late from the green croc, so you can reach the brown croc in one jump (Saves minimal frames).
  • At 0:43, roll-jump on the croc and skip the one after. This is the tightest croc-roll of the level, so make sure you do not begin rolling as soon as you land on him (Saves about 15 frames)


102%