Difference between revisions of "Krockhead Klamber"

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*For Luke Wiggle, you want to line up Diddy's nose so it's completely covering the plant, or just before this point (Saves ~.1s).
 
*For Luke Wiggle, you want to line up Diddy's nose so it's completely covering the plant, or just before this point (Saves ~.1s).
 
*You can be a little further to the right, but at that point it would be more worth it to go for the other strat.
 
*You can be a little further to the right, but at that point it would be more worth it to go for the other strat.
*To go even further and beyond, cover the black dot on the floor with Diddy's feet, jump at the sign, and then throw at the bananas [https://www.youtube.com/watch?v=8TGalu36BHA Don't forget to channel your Ki.] (Saves ~.2s over Luke Wiggle).
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*To go even further and beyond, cover the black dot on the floor with Diddy's feet, jump at the sign, and then throw at the bananas. [https://www.youtube.com/watch?v=8TGalu36BHA Don't forget to channel your Ki.] (Saves ~.2s over Luke Wiggle).
 
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Revision as of 13:25, 6 January 2019

Level Details
Game Donkey Kong Country 2
World name Krem Quay
Level name Krockhead Klamber
Previous level Glimmer's Galleon
Next level Rattle Battle

Difficulty:

  • Safe: 3/10
  • Optimal: 5/10

Any%

Warpless videos

Safe

Notes

  • Try to spend as little time possible holding the reeds.
  • New to the Wrong Warp? Check out the tutorial below!

WRONG WARP TUTORIAL

Basic Safe Setup

  • It's a 25 frame window. Careful not to kill the guy (means you were too close to him).
  • If you throw from too far left and Dixie doesn't take damage, you can try again by going left to despawn the guy and then coming back.


TriHard Fast Setup

  • For when you've mastered the normal setup, this more difficult setup can be used to save an additional 0.25s or so.


Alternative Safe Setup

  • This is not as fast as the trihard setup, but you may find this setup more consistent.
  • Stand at the sign, then when the Kutlass is about to swing the sword, do a full roll (hold Y) to the left while holding down to normalize the distance.
  • The normalization removes the need of a visual cue for the throw, but make sure to start the roll earlier than with the other safe setup.

Optimal

Additions

  • At the beginning, jump over the Kutlass instead of killing him.
  • At 0:09, roll over the gap between the platforms. This can be tricky to execute, as if you buffer your roll, you won't make it. (Saves ~.25s).
  • At 0:12, perform the Riz Roll. You need to learn when you can safely jump under the Kaboing, and when you have to jump from the water to avoid the reed and the Flitter (Saves ~.3s).
  • At 0:23, it is more optimal to bait the Kutlass as early as possible. For this setup, you want to line up Dixie's face with the end of the sign, and then throw at the black dot on the floor.
  • You can be a little more optimal with this setup, but it would be easier to perform the "Luke Wiggle" strat listed under the "MORE STRATS" section.

MORE STRATS

  • For Luke Wiggle, you want to line up Diddy's nose so it's completely covering the plant, or just before this point (Saves ~.1s).
  • You can be a little further to the right, but at that point it would be more worth it to go for the other strat.
  • To go even further and beyond, cover the black dot on the floor with Diddy's feet, jump at the sign, and then throw at the bananas. Don't forget to channel your Ki. (Saves ~.2s over Luke Wiggle).