Difference between revisions of "Kudgel's Kontest"

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(fuck y'all)
(meh)
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Difficulty:
 
Difficulty:
 
*Safe: 0/10
 
*Safe: 0/10
*Quick-kill (Safe): 5/10
+
*Quick-kill: 7/10
*Quick-kill (Optimal): 8/10
+
 
  
 
==Any%==
 
==Any%==
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===Quick Kill (Safe)==={{#ev:youtube|awcnIH6BuIc|560||http://www.youtube.com/watch?v=awcnIH6BuIc}}
+
===Quick Kill==={{#ev:youtube|awcnIH6BuIc|560||http://www.youtube.com/watch?v=awcnIH6BuIc}}
 
{{#ev:youtube|sAUboJ5AC_I|560||http://www.youtube.com/watch?v=sAUboJ5AC_I}}
 
{{#ev:youtube|sAUboJ5AC_I|560||http://www.youtube.com/watch?v=sAUboJ5AC_I}}
 
'''Notes'''
 
'''Notes'''
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*The TNT spawns on this plant. You want Dixie slightly left of it, but the spacing is lenient.
 
*The TNT spawns on this plant. You want Dixie slightly left of it, but the spacing is lenient.
 
*Missing a cycle costs approximately 10 seconds, depending on which cycle is dropped.
 
*Missing a cycle costs approximately 10 seconds, depending on which cycle is dropped.
 
 
===Quick Kill (Optimal)==={{#ev:youtube|2cmCqGnSHfc|560||http://www.youtube.com/watch?v=2cmCqGnSHfc}}
 
'''Notes'''
 
*This quick-kill is very tight to time and is not recommended for new players. The same breath counts (6, 4, 2, 3, 2 and 1) are used here, but it is less lenient.
 
*It saves ~2s over the non-quick kill method.
 
*It can also be done from the left or the right.
 
 
  
 
[[Category:Krem Quay]]
 
[[Category:Krem Quay]]
 
[[Category:Level]]
 
[[Category:Level]]

Revision as of 02:15, 23 September 2014

Level Details
Game Donkey Kong Country 2
World name Krem Quay
Level name Kudgel's Kontest
Previous level Bramble Blast
Next level Hornet Hole

Difficulty:

  • Safe: 0/10
  • Quick-kill: 7/10


Any%

===Safe===

Notes

  • Use the yellow flower in the background to align Dixie's throw spot with.


===Quick Kill===

Notes

  • As seen from the two videos, you can do it from the left or the right.
  • It saves ~1.5s over the non-quick kill method.
  • In order to time when Dixie should run, you must pick up the TNT immediately when it spawns.
  • After grabbing the barrel, Dixie's breathing is used to measure when you should start running.
    • 1st cycle - ~6 breathes
    • 2nd cycle - ~4 breathes
    • 3rd cycle - ~2 breathes
    • 4th cycle - ~3 breathes
    • 5th cycle - ~2 breathes
    • 6th cycle - ~1 breath
  • In general, the timing for when to start running is usually faster than you would think. You don't wait for the complete full breathe to occur, you start right on the last breath of any cycle.

Kudgelqk.jpg

  • The TNT spawns on this plant. You want Dixie slightly left of it, but the spacing is lenient.
  • Missing a cycle costs approximately 10 seconds, depending on which cycle is dropped.