Kudgel's Kontest

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Revision as of 20:59, 31 May 2014 by Djeez (talk)
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Level Details
Game Donkey Kong Country 2
World name Krem Quay
Level name Kudgel's Kontest
Previous level Bramble Blast
Next level Hornet Hole

Difficulty:

  • Safe: 0/10
  • Quick-kill (Safe): 5/10
  • Quick-kill (Optimal): 8/10

Any%

===Safe===

Notes

  • Use the yellow flower in the background to align Dixie's throw spot with.


===Quick Kill (Safe)===

Notes

  • In order to time when Dixie should run, you must pick up the TNT immediately when it spawns.
  • After grabbing the barrel, Dixie's breathing is used to measure when you should start running.
    • 1st cycle - ~6 breathes
    • 2nd cycle - ~4 breathes
    • 3rd cycle - ~2 breathes
    • 4th cycle - ~3 breathes
    • 5th cycle - ~2 breathes
    • 6th cycle - ~1 breath
  • In general, the timing for when to start running is usually faster than you would think. You don't wait for the complete full breathe to occur, you start right on the last breath of any cycle.

Kudgelqk.jpg

  • The TNT spawns on this plant. You want Dixie slightly left of it, but the spacing is lenient.
  • Missing a cycle costs approximately 10 seconds, depending on which cycle is dropped.


===Quick Kill (Optimal)===

Notes

  • This Quick-kill is very tight to time and is not recommended for new players. The same breath counts (6, 4, 2, 3, 2 and 1) are used here, but the risk of failure is higher.
  • It saves ~2s over the non-quick kill method.