Kudgel's Kontest

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Revision as of 20:05, 16 September 2016 by NewAgeRetroHippie (talk | contribs) (Quick Kill)
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Level Details
Game Donkey Kong Country 2
World name Krem Quay
Level name Kudgel's Kontest
Previous level Bramble Blast
Next level Hornet Hole

Difficulty:

  • Safe: 0/10
  • Quick-kill: 7/10

Any%

Safe

Notes

  • Use the yellow plant in the background to align Dixie's throw spot with.


Quick Kill

Notes

  • It saves up to 2s over the non-quick kill method, depending on how optimally it is performed.
  • As seen from the two videos, you can do it from the left or the right.
    • You can also run back, or simply use Dixie's throw back to damage Kudgel.


  • In order to time when Dixie should run, you must pick up the TNT immediately when it spawns.
  • After grabbing the barrel, Dixie's breathing is used to measure when you should start running.
    • 1st cycle - ~6 breaths (start of the sixth)
    • 2nd cycle - ~4 breaths (start of the fourth)
    • 3rd cycle - ~2 breaths (end of the second)
    • 4th cycle - ~3 breaths (just before the third)
    • 5th cycle - ~2 breaths (just before the second)
    • 6th cycle - ~1 breath
  • In general, the timing for when to start running is usually faster than you would think. You don't wait for the complete full breathe to occur, you start right on the last breath of any cycle.

Kudgelqk.jpg

  • The TNT spawns on this plant. You want Dixie slightly left of it, but the spacing is lenient.
  • Missing a cycle costs approximately 10 seconds, depending on which cycle is dropped.