Difference between revisions of "Loopy Lights"
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*To make it over the bees in a single jump at :44, you must jump at the very last possible moment in your roll. You can use Diddy as a visual cue for this, as his roll stops right when his hand touches the ground at the end of his roll. | *To make it over the bees in a single jump at :44, you must jump at the very last possible moment in your roll. You can use Diddy as a visual cue for this, as his roll stops right when his hand touches the ground at the end of his roll. | ||
*In the bee section, it is possible to only let go of the d-pad once, right before you jump over the bee where the G is. Releasing it in other spots can make the section much easier, though. | *In the bee section, it is possible to only let go of the d-pad once, right before you jump over the bee where the G is. Releasing it in other spots can make the section much easier, though. | ||
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+ | ===Safe Route (Super Jump)=== | ||
+ | {{#ev:youtube|QHMqGwmDTnc|560||}} | ||
+ | *Slow alternative if you're having a really tough time with the level. | ||
==101%== | ==101%== |
Revision as of 02:16, 28 February 2018
Game | Donkey Kong Country |
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World name | Chimp Caverns |
Level name | Loopy Lights |
Previous level | Misty Mine |
Next level | Platform Perils |
Difficulty:
- SJ: 2/10
- Optimal: 7/10
- 101%: 10/10
All Stages
Safe Route
- This route opts for easier jumps along the floating platforms, and skips the precise double-bee jump at the end, as well as the roll through the Manky afterwards.
- The Klap Traps in this level jump along with you. If they are on the screen, they will hop when you press B if they are already spawned. You'll need to plan your jumps around this mechanic. The very first one is bugged, however, and will let you roll into him harmlessly.
- At the top of the "mountain" at :33, you'll need to do a max-length jump to avoid grabbing the barrel accidentally, as doing so wastes time and can get you killed by the Necky. Rolling for a moment beforehand makes this easier.
Optimal
Notes:
- The roll at :18 is tough and only saves 5 frames, while getting stuck generally loses around 1 second. Do it if you're comfortable with it, or just opt for the strat in the safe video.
- Skip the halfway barrel if you're confident, as it causes a bit of lag.
- To make it over the bees in a single jump at :44, you must jump at the very last possible moment in your roll. You can use Diddy as a visual cue for this, as his roll stops right when his hand touches the ground at the end of his roll.
- In the bee section, it is possible to only let go of the d-pad once, right before you jump over the bee where the G is. Releasing it in other spots can make the section much easier, though.
Safe Route (Super Jump)
- Slow alternative if you're having a really tough time with the level.
101%
Optimal
Notes:
- The all stages section has good notes if you are having trouble with some tricky sections, this video has input display so watching both won't hurt.
- At :40 make sure to grab the barrel, this is one of the easiest bonuses to forget because in all stages you actively avoid grabbing the barrel.
- The tire rolls in the dark are pretty scary, just bounce on them if you aren't comfortable.