Difference between revisions of "Loopy Lights"

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(Safe Route (Super Jump))
(All Stages)
 
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==All Stages==
 
==All Stages==
===Safe Route (Super Jump)===
 
{{#ev:youtube|QHMqGwmDTnc|560||}}
 
*Slow alternative if you're having a really tough time with the level.
 
  
 
===Safe Route===
 
===Safe Route===
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*To make it over the bees in a single jump at :44, you must jump at the very last possible moment in your roll. You can use Diddy as a visual cue for this, as his roll stops right when his hand touches the ground at the end of his roll.
 
*To make it over the bees in a single jump at :44, you must jump at the very last possible moment in your roll. You can use Diddy as a visual cue for this, as his roll stops right when his hand touches the ground at the end of his roll.
 
*In the bee section, it is possible to only let go of the d-pad once, right before you jump over the bee where the G is. Releasing it in other spots can make the section much easier, though.
 
*In the bee section, it is possible to only let go of the d-pad once, right before you jump over the bee where the G is. Releasing it in other spots can make the section much easier, though.
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===Safe Route (Super Jump)===
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{{#ev:youtube|QHMqGwmDTnc|560||}}
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*Slow alternative if you're having a really tough time with the level.
  
 
==101%==
 
==101%==

Latest revision as of 02:16, 28 February 2018

Level Details
Game Donkey Kong Country
World name Chimp Caverns
Level name Loopy Lights
Previous level Misty Mine
Next level Platform Perils

Difficulty:

  • SJ: 2/10
  • Optimal: 7/10
  • 101%: 10/10

All Stages

Safe Route

  • This route opts for easier jumps along the floating platforms, and skips the precise double-bee jump at the end, as well as the roll through the Manky afterwards.
  • The Klap Traps in this level jump along with you. If they are on the screen, they will hop when you press B if they are already spawned. You'll need to plan your jumps around this mechanic. The very first one is bugged, however, and will let you roll into him harmlessly.
  • At the top of the "mountain" at :33, you'll need to do a max-length jump to avoid grabbing the barrel accidentally, as doing so wastes time and can get you killed by the Necky. Rolling for a moment beforehand makes this easier.


Optimal

Notes:

  • The roll at :18 is tough and only saves 5 frames, while getting stuck generally loses around 1 second. Do it if you're comfortable with it, or just opt for the strat in the safe video.
  • Skip the halfway barrel if you're confident, as it causes a bit of lag.
  • To make it over the bees in a single jump at :44, you must jump at the very last possible moment in your roll. You can use Diddy as a visual cue for this, as his roll stops right when his hand touches the ground at the end of his roll.
  • In the bee section, it is possible to only let go of the d-pad once, right before you jump over the bee where the G is. Releasing it in other spots can make the section much easier, though.


Safe Route (Super Jump)

  • Slow alternative if you're having a really tough time with the level.

101%

Optimal

Notes:

  • The all stages section has good notes if you are having trouble with some tricky sections, this video has input display so watching both won't hurt.
  • At :40 make sure to grab the barrel, this is one of the easiest bonuses to forget because in all stages you actively avoid grabbing the barrel.
  • The tire rolls in the dark are pretty scary, just bounce on them if you aren't comfortable.