Difference between revisions of "Loopy Lights"

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==All Stages==
 
==All Stages==
 +
Note: If you are going to do the Optimal Perils Skip, you want to set up the splitup glitch before entering Loopy Lights. Be careful, however, because any damage will cause you to softlock
  
 
===Safe Route===
 
===Safe Route===
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{{#ev:youtube|wz1V5H2jrXw|560||}}
 
{{#ev:youtube|wz1V5H2jrXw|560||}}
 
Notes:
 
Notes:
 
 
*The roll at :18 is tough and only saves 5 frames, while getting stuck generally loses around 1 second. Do it if you're comfortable with it, or just opt for the strat in the safe video.
 
*The roll at :18 is tough and only saves 5 frames, while getting stuck generally loses around 1 second. Do it if you're comfortable with it, or just opt for the strat in the safe video.
 
*Skip the halfway barrel if you're confident, as it causes a bit of lag.
 
*Skip the halfway barrel if you're confident, as it causes a bit of lag.

Revision as of 01:58, 10 September 2020

Level Details
Game Donkey Kong Country
World name Chimp Caverns
Level name Loopy Lights
Previous level Misty Mine
Next level Platform Perils

Difficulty:

  • SJ: 2/10
  • Optimal: 7/10
  • 101%: 10/10

All Stages

Note: If you are going to do the Optimal Perils Skip, you want to set up the splitup glitch before entering Loopy Lights. Be careful, however, because any damage will cause you to softlock

Safe Route

  • This route opts for easier jumps along the floating platforms, and skips the precise double-bee jump at the end, as well as the roll through the Manky afterwards.
  • The Klap Traps in this level jump along with you. If they are on the screen, they will hop when you press B if they are already spawned. You'll need to plan your jumps around this mechanic. The very first one is bugged, however, and will let you roll into him harmlessly.
  • At the top of the "mountain" at :33, you'll need to do a max-length jump to avoid grabbing the barrel accidentally, as doing so wastes time and can get you killed by the Necky. Rolling for a moment beforehand makes this easier.


Optimal

Notes:

  • The roll at :18 is tough and only saves 5 frames, while getting stuck generally loses around 1 second. Do it if you're comfortable with it, or just opt for the strat in the safe video.
  • Skip the halfway barrel if you're confident, as it causes a bit of lag.
  • To make it over the bees in a single jump at :44, you must jump at the very last possible moment in your roll. You can use Diddy as a visual cue for this, as his roll stops right when his hand touches the ground at the end of his roll.
  • In the bee section, it is possible to only let go of the d-pad once, right before you jump over the bee where the G is. Releasing it in other spots can make the section much easier, though.


Safe Route (Super Jump)

  • Slow alternative if you're having a really tough time with the level.