Difference between revisions of "Loopy Lights"

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(Optimal)
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==101%==
 
==101%==
 
===Optimal===
 
===Optimal===
{{#ev:youtube|gdDJkYK7zMM|560||https://www.youtube.com/watch?v=gdDJkYK7zMM}}
+
{{#ev:youtube|6TuPUMewHGs|560||https://www.youtube.com/watch?v=6TuPUMewHGs}}
 
Notes:
 
Notes:
 
*The all stages section has good notes if you are having trouble with some tricky sections, this video has input display so watching both won't hurt.
 
*The all stages section has good notes if you are having trouble with some tricky sections, this video has input display so watching both won't hurt.
 
*At :40 make sure to grab the barrel, this is one of the easiest bonuses to forget because in all stages you actively avoid grabbing the barrel.
 
*At :40 make sure to grab the barrel, this is one of the easiest bonuses to forget because in all stages you actively avoid grabbing the barrel.
 
*The tire rolls in the dark are pretty scary, just bounce on them if you aren't comfortable.
 
*The tire rolls in the dark are pretty scary, just bounce on them if you aren't comfortable.

Revision as of 02:46, 3 February 2017

Level Details
Game Donkey Kong Country
World name Chimp Caverns
Level name Loopy Lights
Previous level Misty Mine
Next level Platform Perils

Difficulty:

  • Optimal: 10/10
  • 101%: 10/10

All Stages

Optimal

Notes:

  • The Klap Traps in this level jump along with you. If they are on the screen, they will hop when you press B. You'll need to plan your jumps around this mechanic. The very first one is bugged, however, and will let you roll into him harmlessly.
  • The roll at :18 is tight, find a visual cue that works or opt out of it. It only saves 5 frames over jumping out of the roll right before hitting the platform, failing it can lose a second.
  • Skip the half way point if you are confident, it causes a bit of lag.
  • There is a barrel on the top platform at :35, you do not want to grab it, it is slow and can cause you to get hit by the necky shooting nuts which is above the barrel.
  • The tire rolls in the dark at :41 are scary, you can just bounce on them if you wish
  • To do a single roll at :44 and make it over the bees is very tight, it requires a very optimal roll or else you will hit the bee.
  • In the bee section it is possible to only let go of the d-pad once which would be right before you jump over the bee where the G is. There is no shame in letting go of the dpad more then is needed as it doesn't lose much time.
  • At :55 you can land on the platform where the manky is and roll threw him, its quite hard. Bouncing on him is the usual way of failing this, but it is possible to take damage from him which sucks, just bounce on him if you are not comfortable with it.

101%

Optimal

Notes:

  • The all stages section has good notes if you are having trouble with some tricky sections, this video has input display so watching both won't hurt.
  • At :40 make sure to grab the barrel, this is one of the easiest bonuses to forget because in all stages you actively avoid grabbing the barrel.
  • The tire rolls in the dark are pretty scary, just bounce on them if you aren't comfortable.