Difference between revisions of "Manic Mincers"
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*Rambi is a giant rhinoceros, so they put a delay on his jump to make him feel heavy. Make sure you account for this while practicing. | *Rambi is a giant rhinoceros, so they put a delay on his jump to make him feel heavy. Make sure you account for this while practicing. | ||
*Pay attention to where wiggling is used to safely pass through the spinning mincers. For the final group, watch the background for a visual cue to identify when to jump. | *Pay attention to where wiggling is used to safely pass through the spinning mincers. For the final group, watch the background for a visual cue to identify when to jump. | ||
+ | *At :25 you are jumping threw 3 moving mincers and it is a tight jump. Just pause the video and watch where to jump, its a little dip in the ground. Do a full jump. | ||
*You can use the bananas after the spinning mincers as a handy cue to land on the first moving platform. For the second one, make sure you jump on the edge of the platform so that the damage boost will carry you to other side. Too early and you will plummet. | *You can use the bananas after the spinning mincers as a handy cue to land on the first moving platform. For the second one, make sure you jump on the edge of the platform so that the damage boost will carry you to other side. Too early and you will plummet. | ||
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'''Superjump Safe Route''' {{#ev:youtube|cY404RGGNa4|560||shoutouts to nocturne}} | '''Superjump Safe Route''' {{#ev:youtube|cY404RGGNa4|560||shoutouts to nocturne}} | ||
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Coming soon! | Coming soon! |
Revision as of 06:07, 14 February 2016
Game | Donkey Kong Country |
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World name | Chimp Caverns |
Level name | Manic Mincers |
Previous level | Tanked Up Trouble |
Next level | Misty Mine |
All Stages
Optimal Route
Notes:
- Rambi is a giant rhinoceros, so they put a delay on his jump to make him feel heavy. Make sure you account for this while practicing.
- Pay attention to where wiggling is used to safely pass through the spinning mincers. For the final group, watch the background for a visual cue to identify when to jump.
- At :25 you are jumping threw 3 moving mincers and it is a tight jump. Just pause the video and watch where to jump, its a little dip in the ground. Do a full jump.
- You can use the bananas after the spinning mincers as a handy cue to land on the first moving platform. For the second one, make sure you jump on the edge of the platform so that the damage boost will carry you to other side. Too early and you will plummet.
Minor frame saver
Superjump Safe Route
101%
Coming soon!