Manic Mincers

From DKC Speedruns
Revision as of 19:52, 28 May 2017 by NewAgeRetroHippie (talk | contribs) (Safe (Super Jump))
Jump to: navigation, search
Level Details
Game Donkey Kong Country
World name Chimp Caverns
Level name Manic Mincers
Previous level Tanked Up Trouble
Next level Misty Mine

Difficulty:

  • Safe: 2/10
  • Optimal: 7/10
  • 101%: 7/10

All Stages

Safe (Super Jump)

Notes:

Optimal

Notes:

  • Rambi is a giant rhinoceros, so they put a delay on his jump to make him feel heavy. Make sure you account for this while practicing.
  • Pay attention to where wiggling is used to safely pass through the spinning mincers.
  • At :28 you are jumping threw 3 moving mincers and it is a tight jump. Just pause the video and watch where to jump, its a little dip in the ground. Do a full jump.
  • You can use the bananas after the spinning mincers as a handy cue to land on the first moving platform. For the second one, make sure you jump on the edge of the platform so that the damage boost will carry you to other side. Too early and you will plummet.

101%

Optimal

Notes:

  • When coming out of the first bonus hold right and 'y' and jump from the little dip in the ground to make it threw the mincers
  • For the last bonus, you have to wait a little bit for the gnawtys to come to the left so when you bounce on one you make it up top
  • The room that looks like a bonus that you skip at the end is one of 2 "fake" bonuses, the other one being where winky is in Bouncy Bonanza