Manic Mincers

From DKC Speedruns
Revision as of 17:33, 12 March 2019 by Glan (talk | contribs)
Jump to: navigation, search
Level Details
Game Donkey Kong Country
World name Chimp Caverns
Level name Manic Mincers
Previous level Tanked Up Trouble
Next level Misty Mine

Difficulty:

  • Safe: 2/10
  • Optimal: 7/10
  • 101%: 7/10

All Stages

Safe (Super Jump)

Notes:

Optimal

Notes:

  • Rambi is a giant rhinoceros, so they presumably put a delay on his jump to make him feel heavy. Be aware of that while practicing, as it makes the first half of this level much more difficult.
  • Pay attention to where wiggling (fast left-rights) is used to safely pass through the spinning mincers.
  • For the jumps over the mincers starting at :16, hold B after hitting the first gnawty until you get over the double mincers.
  • At :28, you have to do a precise jump through three moving mincers. Pause the video to find a visual cue; you can use either the dip in the ground or one of the stalagmites in the first background layer.
  • You can use the bananas after the spinning mincers as a cue to land on the first moving platform. For the second one, make sure you jump on the edge of the platform so that the damage boost will carry you to other side. Too early and you will plummet.

101%

Optimal

Notes:

  • When coming out of the first bonus hold right and 'y' and jump from the little dip in the ground to make it threw the mincers
  • For the last bonus, you have to wait a little bit for the gnawtys to come to the left so when you bounce on one you make it up top
  • The room that looks like a bonus that you skip at the end is one of 2 "fake" bonuses, the other one being where winky is in Bouncy Bonanza