Difference between revisions of "Millstone Mayhem 101"

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*The video jumps in a particular way to consistently do the extendo on the Kremling at :16. Otherwise you risk getting hit by him. Also when doing the extendo, do the repress as late as possible or you may get hit by the Gnawty Wheel.
 
*The video jumps in a particular way to consistently do the extendo on the Kremling at :16. Otherwise you risk getting hit by him. Also when doing the extendo, do the repress as late as possible or you may get hit by the Gnawty Wheel.
 
*When getting hit at :19, don't hold B or Donkey will fly up higher than normally in the air, losing a bit of time.
 
*When getting hit at :19, don't hold B or Donkey will fly up higher than normally in the air, losing a bit of time.
*The roll at :34 is scary. If you press left to grab the TNT barrel too early, you'll die. There's also the risk of accidentally ramming the TNT barrel into the nearby Krusha. If you want to play it safe, just wait for the Gnawty Wheel to get out of your way.
+
*The roll at :34 is scary. If you press left to grab the TNT barrel too early, you'll die. There's also the risk of accidentally ramming the TNT barrel into the nearby Krusha. If you want to play it safe, just wait for the Gnawty Wheel to get out of your way, which is only around 0.4s slower on average.
 
*The bonus skip saves around 10 seconds, and is around 2 frames precise, so it's worth going for. Practice it so you know whether your bonus skip counts or not. Typically if Diddy is in the air when you paused, it'll work.
 
*The bonus skip saves around 10 seconds, and is around 2 frames precise, so it's worth going for. Practice it so you know whether your bonus skip counts or not. Typically if Diddy is in the air when you paused, it'll work.

Latest revision as of 17:47, 9 February 2020

Difficulty: 4/10

Optimal

Notes:

  • You will need to follow the All Stages route, then return to this stage to enter all of the bonuses.
  • The video jumps in a particular way to consistently do the extendo on the Kremling at :16. Otherwise you risk getting hit by him. Also when doing the extendo, do the repress as late as possible or you may get hit by the Gnawty Wheel.
  • When getting hit at :19, don't hold B or Donkey will fly up higher than normally in the air, losing a bit of time.
  • The roll at :34 is scary. If you press left to grab the TNT barrel too early, you'll die. There's also the risk of accidentally ramming the TNT barrel into the nearby Krusha. If you want to play it safe, just wait for the Gnawty Wheel to get out of your way, which is only around 0.4s slower on average.
  • The bonus skip saves around 10 seconds, and is around 2 frames precise, so it's worth going for. Practice it so you know whether your bonus skip counts or not. Typically if Diddy is in the air when you paused, it'll work.