Difference between revisions of "Mine Cart Carnage"

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Notes:
 
Notes:
 
*Hold left after coming out of the barrel (without holding Y) to get yourself behind the cart, then begin holding right + Y after a while. Jump as soon as you hit the cart. Saves about 0.2s.
 
*Hold left after coming out of the barrel (without holding Y) to get yourself behind the cart, then begin holding right + Y after a while. Jump as soon as you hit the cart. Saves about 0.2s.
==101%==
 
 
*There are no bonuses, so this level is played the same as All Stages.
 
  
 
===No Major Skips===
 
===No Major Skips===

Revision as of 18:44, 3 February 2020

Level Details
Game Donkey Kong Country
World name Monkey Mines
Level name Mine Cart Carnage
Previous level Winky's Walkway
Next level Bouncy Bonanza

Difficulty:

  • Optimal: 1/10
  • Super Optimal: you're finished/10
  • No Major Skips: 3/10

All Stages

Optimal

Notes:

  • To get this roll, tap Y to start the roll (don't hold), then repress very quickly after jumping, when Diddy is off the ground.
  • Alternatively, an easier method is to grab the barrel and jump with it.

Super Optimal

Notes:

  • Hold left after coming out of the barrel (without holding Y) to get yourself behind the cart, then begin holding right + Y after a while. Jump as soon as you hit the cart. Saves about 0.2s.

No Major Skips

Notes:

  • A lot of time save comes from buffered jumps carrying over momentum (I'm guessing that's what's happening).
  • Try to copy the jumps in the video as closely as you can. Some of the jumps have to be in pretty specific spots while others do not.
  • Learning the jumps will save you a lot more time than you think, don't be lazy and learn this shit!!
  • The roll at the start only saves ~2 frames.