Difference between revisions of "Mine Cart Carnage"
(→No Major Skips) |
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{{#ev:youtube|NlERChQgkns|560||}} | {{#ev:youtube|NlERChQgkns|560||}} | ||
Notes: | Notes: | ||
− | *A lot of time save comes from buffered jumps carrying over momentum | + | *A lot of time save comes from buffered jumps. (It is unknown why. Possibly from carrying over momentum, possibly from reducing lag due to the wheel sparks) |
*Try to copy the jumps in the video as closely as you can. Some of the jumps have to be in pretty specific spots while others do not. | *Try to copy the jumps in the video as closely as you can. Some of the jumps have to be in pretty specific spots while others do not. | ||
*Learning the jumps will save you a lot more time than you think, don't be lazy and learn this shit!! | *Learning the jumps will save you a lot more time than you think, don't be lazy and learn this shit!! | ||
*The roll at the start only saves ~2 frames. | *The roll at the start only saves ~2 frames. |
Revision as of 22:16, 9 September 2020
Game | Donkey Kong Country |
---|---|
World name | Monkey Mines |
Level name | Mine Cart Carnage |
Previous level | Winky's Walkway |
Next level | Bouncy Bonanza |
Difficulty:
- Optimal: 1/10
- Super Optimal: you're finished/10
- No Major Skips: 3/10
All Stages
Optimal
Notes:
- To get this roll, tap Y to start the roll (don't hold), then repress very quickly after jumping, when Diddy is off the ground.
- Alternatively, an easier method is to grab the barrel and jump with it.
Super Optimal
Notes:
- Hold left after coming out of the barrel (without holding Y) to get yourself behind the cart, then begin holding right + Y after a while. Jump as soon as you hit the cart. Saves about 0.2s.
No Major Skips
Notes:
- A lot of time save comes from buffered jumps. (It is unknown why. Possibly from carrying over momentum, possibly from reducing lag due to the wheel sparks)
- Try to copy the jumps in the video as closely as you can. Some of the jumps have to be in pretty specific spots while others do not.
- Learning the jumps will save you a lot more time than you think, don't be lazy and learn this shit!!
- The roll at the start only saves ~2 frames.