Difference between revisions of "Mine Cart Carnage"
(→No Major Skips) |
(→All Stages) |
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Line 15: | Line 15: | ||
==All Stages== | ==All Stages== | ||
===Optimal=== | ===Optimal=== | ||
− | {{#ev:youtube| | + | {{#ev:youtube|Bq3oUdeJA8g|560||http://www.youtube.com/watch?v=Bq3oUdeJA8g}} |
Notes: | Notes: | ||
*To get this roll, tap Y to start the roll (don't hold), then repress very quickly after jumping, when Diddy is off the ground. | *To get this roll, tap Y to start the roll (don't hold), then repress very quickly after jumping, when Diddy is off the ground. | ||
*Alternatively, an easier method is to grab the barrel and jump with it. | *Alternatively, an easier method is to grab the barrel and jump with it. | ||
+ | *Jumping repeatedly at the end saves time. (It is unknown why. Possibly from carrying over momentum, possibly from reducing lag due to the wheel sparks) | ||
===Super Optimal=== | ===Super Optimal=== | ||
{{#ev:youtube|kB1nThI656Y|560}} | {{#ev:youtube|kB1nThI656Y|560}} | ||
Notes: | Notes: | ||
+ | *Unconfirmed that this saves any time | ||
*Hold left after coming out of the barrel (without holding Y) to get yourself behind the cart, then begin holding right + Y after a while. Jump as soon as you hit the cart. Saves about 0.2s. | *Hold left after coming out of the barrel (without holding Y) to get yourself behind the cart, then begin holding right + Y after a while. Jump as soon as you hit the cart. Saves about 0.2s. | ||
Line 28: | Line 30: | ||
{{#ev:youtube|NlERChQgkns|560||}} | {{#ev:youtube|NlERChQgkns|560||}} | ||
Notes: | Notes: | ||
− | *A lot of time save comes from buffered jumps. | + | *A lot of time save comes from buffered jumps. |
*Try to copy the jumps in the video as closely as you can. Some of the jumps have to be in pretty specific spots while others do not. | *Try to copy the jumps in the video as closely as you can. Some of the jumps have to be in pretty specific spots while others do not. | ||
*Learning the jumps will save you a lot more time than you think, don't be lazy and learn this shit!! | *Learning the jumps will save you a lot more time than you think, don't be lazy and learn this shit!! | ||
*The roll at the start only saves ~2 frames. | *The roll at the start only saves ~2 frames. |
Revision as of 22:31, 9 September 2020
Game | Donkey Kong Country |
---|---|
World name | Monkey Mines |
Level name | Mine Cart Carnage |
Previous level | Winky's Walkway |
Next level | Bouncy Bonanza |
Difficulty:
- Optimal: 1/10
- Super Optimal: you're finished/10
- No Major Skips: 3/10
All Stages
Optimal
Notes:
- To get this roll, tap Y to start the roll (don't hold), then repress very quickly after jumping, when Diddy is off the ground.
- Alternatively, an easier method is to grab the barrel and jump with it.
- Jumping repeatedly at the end saves time. (It is unknown why. Possibly from carrying over momentum, possibly from reducing lag due to the wheel sparks)
Super Optimal
Notes:
- Unconfirmed that this saves any time
- Hold left after coming out of the barrel (without holding Y) to get yourself behind the cart, then begin holding right + Y after a while. Jump as soon as you hit the cart. Saves about 0.2s.
No Major Skips
Notes:
- A lot of time save comes from buffered jumps.
- Try to copy the jumps in the video as closely as you can. Some of the jumps have to be in pretty specific spots while others do not.
- Learning the jumps will save you a lot more time than you think, don't be lazy and learn this shit!!
- The roll at the start only saves ~2 frames.