Difference between revisions of "Mine Cart Carnage"

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(No Major Skips)
(All Stages)
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==All Stages==
 
==All Stages==
 
===Optimal===
 
===Optimal===
{{#ev:youtube|qnFj-m6wD9g|560||http://www.youtube.com/watch?v=qnFj-m6wD9g}}
+
{{#ev:youtube|Bq3oUdeJA8g|560||http://www.youtube.com/watch?v=Bq3oUdeJA8g}}
 
Notes:
 
Notes:
 
*To get this roll, tap Y to start the roll (don't hold), then repress very quickly after jumping, when Diddy is off the ground.
 
*To get this roll, tap Y to start the roll (don't hold), then repress very quickly after jumping, when Diddy is off the ground.
 
*Alternatively, an easier method is to grab the barrel and jump with it.
 
*Alternatively, an easier method is to grab the barrel and jump with it.
 +
*Jumping repeatedly at the end saves time. (It is unknown why. Possibly from carrying over momentum, possibly from reducing lag due to the wheel sparks)
  
 
===Super Optimal===
 
===Super Optimal===
 
{{#ev:youtube|kB1nThI656Y|560}}
 
{{#ev:youtube|kB1nThI656Y|560}}
 
Notes:
 
Notes:
 +
*Unconfirmed that this saves any time
 
*Hold left after coming out of the barrel (without holding Y) to get yourself behind the cart, then begin holding right + Y after a while. Jump as soon as you hit the cart. Saves about 0.2s.
 
*Hold left after coming out of the barrel (without holding Y) to get yourself behind the cart, then begin holding right + Y after a while. Jump as soon as you hit the cart. Saves about 0.2s.
  
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{{#ev:youtube|NlERChQgkns|560||}}
 
{{#ev:youtube|NlERChQgkns|560||}}
 
Notes:
 
Notes:
*A lot of time save comes from buffered jumps. (It is unknown why. Possibly from carrying over momentum, possibly from reducing lag due to the wheel sparks)
+
*A lot of time save comes from buffered jumps.
 
*Try to copy the jumps in the video as closely as you can. Some of the jumps have to be in pretty specific spots while others do not.  
 
*Try to copy the jumps in the video as closely as you can. Some of the jumps have to be in pretty specific spots while others do not.  
 
*Learning the jumps will save you a lot more time than you think, don't be lazy and learn this shit!!
 
*Learning the jumps will save you a lot more time than you think, don't be lazy and learn this shit!!
 
*The roll at the start only saves ~2 frames.
 
*The roll at the start only saves ~2 frames.

Revision as of 22:31, 9 September 2020

Level Details
Game Donkey Kong Country
World name Monkey Mines
Level name Mine Cart Carnage
Previous level Winky's Walkway
Next level Bouncy Bonanza

Difficulty:

  • Optimal: 1/10
  • Super Optimal: you're finished/10
  • No Major Skips: 3/10

All Stages

Optimal

Notes:

  • To get this roll, tap Y to start the roll (don't hold), then repress very quickly after jumping, when Diddy is off the ground.
  • Alternatively, an easier method is to grab the barrel and jump with it.
  • Jumping repeatedly at the end saves time. (It is unknown why. Possibly from carrying over momentum, possibly from reducing lag due to the wheel sparks)

Super Optimal

Notes:

  • Unconfirmed that this saves any time
  • Hold left after coming out of the barrel (without holding Y) to get yourself behind the cart, then begin holding right + Y after a while. Jump as soon as you hit the cart. Saves about 0.2s.

No Major Skips

Notes:

  • A lot of time save comes from buffered jumps.
  • Try to copy the jumps in the video as closely as you can. Some of the jumps have to be in pretty specific spots while others do not.
  • Learning the jumps will save you a lot more time than you think, don't be lazy and learn this shit!!
  • The roll at the start only saves ~2 frames.