Difference between revisions of "Misty Mine"

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m (All Stages)
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Notes:
 
Notes:
 
*At :08 make sure you roll before the edge where the rope is. Rolling on the edge will often cause you to teleport back to the rope (it's very possessive). On this stage, it can actually cause you to clip out of bounds and die.  
 
*At :08 make sure you roll before the edge where the rope is. Rolling on the edge will often cause you to teleport back to the rope (it's very possessive). On this stage, it can actually cause you to clip out of bounds and die.  
*This level is full of walls and skull barrels that you can bonk into while trying to jump out of your rolls. It will take quite a bit of time to get the feel of good movement down on this stage because of this.
+
*This level is full of walls and skull barrels that you can bonk into. It will take quite a bit of time to get the feel of good movement down inn this stage because of this.
*The roll at :19 is tight, if you land do early you grab the tnt, if you land to late, your roll dies as you hit the ground and you take damage.
+
*The roll at :19 is tight, if you land to early you grab the tnt, if you land to late, your roll dies as you hit the ground and you take damage.
 
*The jump at :56 is quite hard, and scary to go for late in a run, to early and you die, to late and you hit the armadillo  
 
*The jump at :56 is quite hard, and scary to go for late in a run, to early and you die, to late and you hit the armadillo  
 
'''Jumproll''' {{#ev:youtube|jcvSEanQY8o|560||http://www.youtube.com/watch?v=jcvSEanQY8o}}
 
'''Jumproll''' {{#ev:youtube|jcvSEanQY8o|560||http://www.youtube.com/watch?v=jcvSEanQY8o}}

Revision as of 22:41, 14 February 2016

Level Details
Game Donkey Kong Country
World name Chimp Caverns
Level name Misty Mine
Previous level Manic Mincers
Next level Loopy Lights

All Stages

Notes:

  • At :08 make sure you roll before the edge where the rope is. Rolling on the edge will often cause you to teleport back to the rope (it's very possessive). On this stage, it can actually cause you to clip out of bounds and die.
  • This level is full of walls and skull barrels that you can bonk into. It will take quite a bit of time to get the feel of good movement down inn this stage because of this.
  • The roll at :19 is tight, if you land to early you grab the tnt, if you land to late, your roll dies as you hit the ground and you take damage.
  • The jump at :56 is quite hard, and scary to go for late in a run, to early and you die, to late and you hit the armadillo

Jumproll

Notes:

  • Saves 80 frames, but only if you get the double explosion when you jumproll on the snake (look for two flashes). If you only get one, you have to jump when you land and it's slower.

101%

Coming soon!