Difference between revisions of "Necky's Revenge"

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| level_name = Necky's Revenge
 
| level_name = Necky's Revenge
 
| previous = [[Platform Perils]]
 
| previous = [[Platform Perils]]
| next = [http://cronikeys.com/dkc2/index.php?title=DKC_Gangplank_Galleon Gangplank Galleon]
+
| next = [[DKC_Gangplank_Galleon | Gangplank Galleon]]
 
}}
 
}}
 +
 +
===Optimal Jumps===
 +
{{#ev:youtube|VRNOgUKC57s|560||}}
 +
Notes:
 +
*This video highlights how to jump over two nuts at once to get optimal hits to avoid losing time during Necky's upper spawns.
 +
*You can also do this during his lower spawns. The top ones are demonstrated here, as they are significantly harder.
 +
*Instead of running under the nut before the second-to-last one in each cycle that you need to manipulate, you can jump over it. It's way easier to jump over it for low spawns.
 +
*Each hit here can be done with perfect timing, but it took a long time to get Necky to spawn on top 5 times in a row, so the play isn't perfect.
 +
*The fourth and fifth cycles require a slightly earlier bounce if you want to get the quickest possible hit. The third one is the toughest; you'll need to wait as long as possible without getting hit in order to land it.
 +
*Donkey can jump over two nuts on the low spawns, but not the high ones.
 +
 +
===Normal===
 
{{#ev:youtube|8FgPyoAbSQc|560||http://www.youtube.com/watch?v=8FgPyoAbSQc}}
 
{{#ev:youtube|8FgPyoAbSQc|560||http://www.youtube.com/watch?v=8FgPyoAbSQc}}
Notes:
 
*This guy is no harder than his previous incarnation. Time your jumps and insult his mother and he'll give up pretty quickly. If you had a good run, make sure this dolt doesn't mess it up.
 

Revision as of 20:42, 28 May 2017

Level Details
Game Donkey Kong Country
World name Chimp Caverns
Level name Necky's Revenge
Previous level Platform Perils
Next level Gangplank Galleon

Optimal Jumps

Notes:

  • This video highlights how to jump over two nuts at once to get optimal hits to avoid losing time during Necky's upper spawns.
  • You can also do this during his lower spawns. The top ones are demonstrated here, as they are significantly harder.
  • Instead of running under the nut before the second-to-last one in each cycle that you need to manipulate, you can jump over it. It's way easier to jump over it for low spawns.
  • Each hit here can be done with perfect timing, but it took a long time to get Necky to spawn on top 5 times in a row, so the play isn't perfect.
  • The fourth and fifth cycles require a slightly earlier bounce if you want to get the quickest possible hit. The third one is the toughest; you'll need to wait as long as possible without getting hit in order to land it.
  • Donkey can jump over two nuts on the low spawns, but not the high ones.

Normal