Difference between revisions of "Necky's Revenge"

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| level_name = Necky's Revenge
 
| level_name = Necky's Revenge
 
| previous = [[Platform Perils]]
 
| previous = [[Platform Perils]]
| next = [[Gangplank Galleon]]
+
| next = [[DKC_Gangplank_Galleon | Gangplank Galleon]]
 
}}
 
}}
Difficulty:
+
 
*Normal: 3/10
+
===Optimal Jumps===
*Double Hits: 6/10
+
{{#ev:youtube|VRNOgUKC57s|560||}}
 +
Notes:
 +
*This video highlights how to jump over two nuts at once to get optimal hits to avoid losing time during Necky's upper spawns.
 +
*You can also do this during his lower spawns. The top ones are demonstrated here, as they are significantly harder.
 +
*Instead of running under the nut before the second-to-last one in each cycle that you need to manipulate, you can jump over it. It's way easier to jump over it for low spawns.
 +
*Each hit here can be done with perfect timing, but it took a long time to get Necky to spawn on top 5 times in a row, so the play isn't perfect.
 +
*The fourth and fifth cycles require a slightly earlier bounce if you want to get the quickest possible hit. The third one is the toughest; you'll need to wait as long as possible without getting hit in order to land it.
 +
*Donkey can jump over two nuts on the low spawns, but not the high ones.
  
 
===Normal===
 
===Normal===
 
{{#ev:youtube|8FgPyoAbSQc|560||http://www.youtube.com/watch?v=8FgPyoAbSQc}}
 
{{#ev:youtube|8FgPyoAbSQc|560||http://www.youtube.com/watch?v=8FgPyoAbSQc}}
Notes:
 
*This guy is a little bit harder than his previous incarnation.
 
*The second video shows how to jump over 2 Necky shots when his spawns are low on the 4th and 5th phase, this can save a considerable amount of time
 
*Jump right before the 3rd nut hits you to clear the 3rd and 4th shots on the 4th phase, do the same thing on the 5th phase but with the 4th and 5th Necky shot. Doing so correctly will allow you to hit him right as his mouth opens up. this ONLY works on the 4th and 5th spawns, the 1st-3rd set of spawns you are able to get optimal hits just doing small jumps off the tire (low spawns)
 
 
===Double Hits===
 
 
{{#ev:youtube|mApBm8jBiEI|560||https://www.youtube.com/watch?v=mApBm8jBiEI}}
 
*THE AUDIO IS SUPER BROKE ON THE SECOND VIDEO TURN YOUR VOLUME DOWN.
 

Revision as of 20:42, 28 May 2017

Level Details
Game Donkey Kong Country
World name Chimp Caverns
Level name Necky's Revenge
Previous level Platform Perils
Next level Gangplank Galleon

Optimal Jumps

Notes:

  • This video highlights how to jump over two nuts at once to get optimal hits to avoid losing time during Necky's upper spawns.
  • You can also do this during his lower spawns. The top ones are demonstrated here, as they are significantly harder.
  • Instead of running under the nut before the second-to-last one in each cycle that you need to manipulate, you can jump over it. It's way easier to jump over it for low spawns.
  • Each hit here can be done with perfect timing, but it took a long time to get Necky to spawn on top 5 times in a row, so the play isn't perfect.
  • The fourth and fifth cycles require a slightly earlier bounce if you want to get the quickest possible hit. The third one is the toughest; you'll need to wait as long as possible without getting hit in order to land it.
  • Donkey can jump over two nuts on the low spawns, but not the high ones.

Normal