Orang-utan Gang

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Revision as of 23:49, 9 September 2020 by SnakPak (talk | contribs) (Warpless (Jumproll))
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Level Details
Game Donkey Kong Country
World name Vine Valley
Level name Orang-utan Gang
Previous level Temple Tempest
Next level Clam City

Difficulty:

  • Jumproll no Mapwarp: 3/10
  • Mapwarp: spoon/10
  • No Major Skips: 4/10

All Stages

Level Preface

  • All Stages currently uses the map warp in World 1 to skip the majority of Orang-utan Gang. After beating Temple Tempest, simply go to Funky's and travel back to World 1, then perform the warp. You do not need to leave Funky's barrel.

Mapwarp

Notes:

  • Map Warp is 1 frame. You can mash A, B, X, Y, and Start (don't use Start). Use the corner in the video, as the other corners take you different places.
  • The common method for mashing is to slide back-and-forth over all four face buttons rapidly. Make sure to press down firmly so that all buttons are pushed down far enough.
  • If you prefer not to lose your runs in world 3, simply press 3 different face buttons quickly as you get close to the corner the mapwarp is done. Once you get the timing down, you should rarely get any more than first try.
  • Dying in this stage loses a lot of time, so spend a bit practicing the last few seconds, as it is very frustrating to die here.

No Major Skips

Notes:

  • Holding Y while entering this stage starts your roll automatically (Similar to 4-3)
  • Getting the roll through the krem at :08 is very difficult, but if you get, good for you!!
  • The extendo at :11 depends on where you start your roll. To execute it, you roll through the first 3 krems while holding Y, and if you see yourself go airborn after the 3rd krem, then you release Y before the 4th, then repress shortly after

Jumproll

Notes:

  • If you have DK already, just swap before you leave the trees and make sure you get hit in the same spot.
  • It's much easier to time by running from the right than waiting at the left.
  • This jumproll wastes a lot of time if you fail. It's also easy to die while attempting it. Not recommended as anything but a backup strat.
  • It is possible to run past the frame of the jumproll, making it impossible to get. To have a better chance, you'll need to start walking shortly before you hit the Klap Trap.
  • About 10 seconds slower than mapwarp