Difference between revisions of "Pirate Panic 102"

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*As seen in the 2nd bonus, changing directions with an airborne [http://www.mariowiki.com/Rambi_the_Rhinoceros Rambi] will stop your jump and quickly send you back down. Be swift on the initial charge as you can bounce off the 2nd rat instead of charging through it.
 
*As seen in the 2nd bonus, changing directions with an airborne [http://www.mariowiki.com/Rambi_the_Rhinoceros Rambi] will stop your jump and quickly send you back down. Be swift on the initial charge as you can bounce off the 2nd rat instead of charging through it.
 
*The charged jump with Rambi at 1:00 is very tight. It is recommended for newer players to take a step back to have a bigger window for the takeoff.
 
*The charged jump with Rambi at 1:00 is very tight. It is recommended for newer players to take a step back to have a bigger window for the takeoff.
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*At 0:49 it's possible to bounce off the 2nd rat, this happens if you charge for 70 or 75 frames (a full charge is 69F)
  
 
[[Category:Pirate Panic]]
 
[[Category:Pirate Panic]]
 
[[Category:Level]]
 
[[Category:Level]]

Latest revision as of 17:46, 2 March 2020

Level Details
Game Donkey Kong Country 2
World name Gangplank Galleon
Level name Pirate Panic
Next level Mainbrace Mayhem

Difficulty: 2/10

Optimal

Notes

  • As seen in the 2nd bonus, changing directions with an airborne Rambi will stop your jump and quickly send you back down. Be swift on the initial charge as you can bounce off the 2nd rat instead of charging through it.
  • The charged jump with Rambi at 1:00 is very tight. It is recommended for newer players to take a step back to have a bigger window for the takeoff.
  • At 0:49 it's possible to bounce off the 2nd rat, this happens if you charge for 70 or 75 frames (a full charge is 69F)