Pirate Panic 102
Game | Donkey Kong Country 2 |
---|---|
World name | Gangplank Galleon |
Level name | Pirate Panic |
Next level | Mainbrace Mayhem |
Difficulty: 2/10
Optimal
Notes
- As seen in the 2nd bonus, changing directions with an airborne Rambi will stop your jump and quickly send you back down. Be swift on the initial charge as you can bounce off the 2nd rat instead of charging through it.
- The charged jump with Rambi at 1:00 is very tight. It is recommended for newer players to take a step back to have a bigger window for the takeoff.
- At 0:49 it's possible to bounce off the 2nd rat, this happens if you charge for 70 or 75 frames (a full charge is 69F)