Difference between revisions of "Rambi Rumble"

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*The Death Jump is really risky, as the [[Tricks#Rambi_Double_Jump | Rambi Double Jump]] allows the floor below to be loaded. The jump through the first cannonball guy is also dangerous (Saves ~.3s).
 
*The Death Jump is really risky, as the [[Tricks#Rambi_Double_Jump | Rambi Double Jump]] allows the floor below to be loaded. The jump through the first cannonball guy is also dangerous (Saves ~.3s).
 
*The last jump can kill you if you jump too early (Saves minimal time).
 
*The last jump can kill you if you jump too early (Saves minimal time).
*The Vayaboi is tricky, but saves a nice amount of time.
+
*The Vayaboi is tricky since the Klampon has to be really close to you when performing you first jump..
 
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Revision as of 00:00, 12 December 2016

Level Details
Game Donkey Kong Country 2
World name Krazy Kremland
Level name Rambi Rumble
Previous level Mudhole Marsh
Next level King Zing Sting

Difficulty: 5/10

Any%

Optimal

Notes


MORE STRATS

  • Bee Skip requires you to shoot the first few frames when the cannon points upward. You then use your super damage boost onto the Kutlass to reach the highest platform quickly (Saves ~.7s).
    • There is a certain spot on the honey that helps you getting the trick more consistently. Aim to end your series of honeyjumps slightly below the top of it.
  • The Death Jump is really risky, as the Rambi Double Jump allows the floor below to be loaded. The jump through the first cannonball guy is also dangerous (Saves ~.3s).
  • The last jump can kill you if you jump too early (Saves minimal time).
  • The Vayaboi is tricky since the Klampon has to be really close to you when performing you first jump..


TWIG'S SUPER JUMP TUTORIAL


Backups

Team Throw Super Jump Backup

Notes

  • If you miss the Team Throw Super Jump to the hook, all hope is not lost! You can still get an easy (fail-proof) method to reach the hook by simply going to the platform to the right, teaming up, throwing, and getting hit by the Klampon.
  • A quicker but harder method is to roll-jump to the honey. It is not as easy as it seems, and requires a pretty short roll.
  • Missing the intended super jump will still cost ~6 to 10 seconds but at least, by doing a backup strategy, you can minimize the time lost and not have to go the natural route.