Rambi Rumble

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Level Details
Game Donkey Kong Country 2
World name Krazy Kremland
Level name Rambi Rumble
Previous level Mudhole Marsh
Next level King Zing Sting

Difficulty:

  • Safe: 5/10
  • Optimal: 7/10
  • Optimal Alternative: 6/10

Any%

Safe

Notes

  • Team Throw Super Jump
  • Rambi Double Jump (Saves ~.8s).
  • To keep constant speed with Rambi you want to charge and press B to jump only. Changing directions with an airborne Rambi will stop your jump and quickly send you back down.


TWIG'S SUPER JUMP TUTORIAL


Optimal

Additions

  • Time save on this route is difficult to time due to variable honey climbing (~1s)
  • Vayaboi is used to save time getting to the hook.
  • Bee Skip is used to set up a super damage boost to the halfway barrel platform.
  • See More Strats section below for more details on Vayaboi and Bee Skip.

Optimal Alternative

Additions

  • There is negligible difference in the time save of this route vs. optimal (see above).
  • Instead of a team throw super jump to get to the hook, a damage boost mid team throw is used.
  • At 0:03 intentionally bonking into the wall before the bee ring is used to set up consistent positioning for honey climb.
  • By climbing the wall after the hook precisely as the video does, the bee at the top is loaded in such a way that you can shoot the barrel as soon as it's facing upward.


MORE STRATS

  • Bee Skip requires you to shoot the first few frames when the cannon points upward. You then use your super damage boost onto the Kutlass to reach the highest platform quickly (Saves ~.7s).
    • There is a certain spot on the honey that helps you getting the trick more consistently. Aim to end your series of honeyjumps slightly below the top of it.
  • The Death Jump is really risky, as the Rambi Double Jump allows the floor below to be loaded. The jump through the first cannonball guy is also dangerous (Saves ~.3s).
  • The last jump can kill you if you jump too early (Saves minimal time).
  • The Vayaboi is tricky since the Klampon has to be really close to you before performing your first jump. Your climb to the Klampon also matters. You want to move through the previous section in a way that you land at/slightly above the banana coin. This is so you only load the Klampon after you leave that set of honey, giving you time to team-up and jump. (saves 0.3s-0.5s).


Backups

Team Throw Super Jump Backup

Notes

  • If you miss the Team Throw Super Jump to the hook, all hope is not lost! You can still get an easy (fail-proof) method to reach the hook by simply going to the platform to the right, teaming up, throwing, and getting hit by the Klampon.
  • A quicker but harder method is to roll-jump to the honey. It is not as easy as it seems, and requires a pretty short roll.
  • Missing the intended super jump will still cost ~6 to 10 seconds but at least, by doing a backup strategy, you can minimize the time lost and not have to go the natural route.