Difference between revisions of "Red-Hot Ride 102"

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| next = [[Squawk's Shaft 102 | Squawk's Shaft]]
 
| next = [[Squawk's Shaft 102 | Squawk's Shaft]]
 
}}
 
}}
 +
Difficulty:
 +
*2 Visits: 6/10
 +
*Optimal: 9/10
 +
 +
===2 Visits===
 +
{{#ev:youtube|8TYs_WfACOk|560||http://www.youtube.com/watch?v=8TYs_WfACOk}}
 +
'''Notes'''
 +
*Rhinos don't fly.
 +
*The first jump onto the bees needs to be timed roughly when all of Rambi's legs are over the spot the barrel sits on.
 +
*Perform a [[DKC2_Tricks#Rambi_Double_Jump | Rambi Double Jump]] just before the trail of smoke after the third set of bees.
 +
*Standing on the left side of the balloon with Rambi will make it a lot easier to jump out of the charge.
 +
*In the second bonus, do the first throw as the first star is collected, then do another throw as soon as possible. Avoid missing stars on the left side!
 +
*The [[DKC2_Tricks#Team_Throw_Super_Jumps_aka_DaBigBoi | BigBoi]] to collect the DK Coin looks risky, but it will be easy to execute using the visual cues provided below. Getting the midpoint barrel is a good safety when starting out.
 +
*Alternatively, you may opt to do the developer intended Super Safe DK Coin Grab, at the cost of 5s.
 +
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''DK Coin BigBoi Tutorial'''
 +
<div class="mw-collapsible-content">
 +
[[File:Rhrbigboi1.png]]
 +
*Be holding right the entire time, but NOT up+right.
 +
*Full jump after the balloon has passed those two bananas.
 +
[[File:Rhrbigboi2.png]]
 +
*Throw Dixie at the peak of the jump. Diddy should be mostly offscreen.
 +
*Keep holding B after throwing.
 +
[[File:Rhrbigboi3.png]]
 +
*Repress and hold B when Diddy is over the tall pillar, as pictured.
 +
*Throw Dixie again when over the 3rd tallest pillar, numbered 3 in the picture.
 +
*Press start and select after collecting the DK Coin.
 +
</div>
 +
</div>
 +
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
 +
'''Super Safe DK Coin Grab'''
 +
<div class="mw-collapsible-content">
 +
{{#ev:youtube|Srbfyf9hr8c|560||https://www.youtube.com/watch?v=Srbfyf9hr8c}}
 +
*Self explanatory.
 +
</div>
 +
</div>
  
 
===Optimal===
 
===Optimal===
{{#ev:youtube|jBVRjvCwmhk|560||http://www.youtube.com/watch?v=jBVRjvCwmhk}}
+
Move your signpost, coming soon (tm)
  
 
[[Category:Red-Hot Ride]]
 
[[Category:Red-Hot Ride]]
 
[[Category:Level]]
 
[[Category:Level]]

Revision as of 18:01, 30 November 2019

Level Details
Game Donkey Kong Country 2
World name Crocodile Cauldron
Level name Red-Hot Ride
Previous level Lava Lagoon
Next level Squawk's Shaft

Difficulty:

  • 2 Visits: 6/10
  • Optimal: 9/10

2 Visits

Notes

  • Rhinos don't fly.
  • The first jump onto the bees needs to be timed roughly when all of Rambi's legs are over the spot the barrel sits on.
  • Perform a Rambi Double Jump just before the trail of smoke after the third set of bees.
  • Standing on the left side of the balloon with Rambi will make it a lot easier to jump out of the charge.
  • In the second bonus, do the first throw as the first star is collected, then do another throw as soon as possible. Avoid missing stars on the left side!
  • The BigBoi to collect the DK Coin looks risky, but it will be easy to execute using the visual cues provided below. Getting the midpoint barrel is a good safety when starting out.
  • Alternatively, you may opt to do the developer intended Super Safe DK Coin Grab, at the cost of 5s.

DK Coin BigBoi Tutorial

Rhrbigboi1.png

  • Be holding right the entire time, but NOT up+right.
  • Full jump after the balloon has passed those two bananas.

Rhrbigboi2.png

  • Throw Dixie at the peak of the jump. Diddy should be mostly offscreen.
  • Keep holding B after throwing.

Rhrbigboi3.png

  • Repress and hold B when Diddy is over the tall pillar, as pictured.
  • Throw Dixie again when over the 3rd tallest pillar, numbered 3 in the picture.
  • Press start and select after collecting the DK Coin.

Super Safe DK Coin Grab

Optimal

Move your signpost, coming soon (tm)