Difference between revisions of "Skidda's Row 103"

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(Dixie Route)
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===Dixie Route===
 
===Dixie Route===
{{#ev:youtube|e3Ry3kUpeaA|560||https://www.youtube.com/watch?v=e3Ry3kUpeaA}}
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{{#ev:youtube|vBx8zMcYHbs|560||https://www.youtube.com/watch?v=vBx8zMcYHbs}}
 
'''Notes'''
 
'''Notes'''
 
*At the start of the level or after bonuses, it's faster to start moving with a jump rather than a roll because snow.
 
*At the start of the level or after bonuses, it's faster to start moving with a jump rather than a roll because snow.
 
*A new version of Tidal Trouble ends with Dixie in front.
 
*A new version of Tidal Trouble ends with Dixie in front.
 
*At 0:05 you're able to kill the guy with a Just Defend, see Tricks for more info.
 
*At 0:05 you're able to kill the guy with a Just Defend, see Tricks for more info.
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*Doing a full jump at 00:45 makes it easier to get a roll after landing on the roof.
 
*This level is surprisingly hard to perform optimally, snow+ledges are a bad combo.
 
*This level is surprisingly hard to perform optimally, snow+ledges are a bad combo.

Revision as of 18:34, 4 December 2019

Optimal

Notes

  • Bear coins count: 8
  • If you miss the first bear coin, don't worry, there is plenty of back up!
  • Rolling into the Skiddas on the house at the second bonus can be tough, especially with Dixie.

Dixie Route

Notes

  • At the start of the level or after bonuses, it's faster to start moving with a jump rather than a roll because snow.
  • A new version of Tidal Trouble ends with Dixie in front.
  • At 0:05 you're able to kill the guy with a Just Defend, see Tricks for more info.
  • Doing a full jump at 00:45 makes it easier to get a roll after landing on the roof.
  • This level is surprisingly hard to perform optimally, snow+ledges are a bad combo.