Difference between revisions of "Skidda's Row 103"
Cryptonberry (talk | contribs) |
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===Dixie Route=== | ===Dixie Route=== | ||
− | {{#ev:youtube| | + | {{#ev:youtube|vBx8zMcYHbs|560||https://www.youtube.com/watch?v=vBx8zMcYHbs}} |
'''Notes''' | '''Notes''' | ||
*At the start of the level or after bonuses, it's faster to start moving with a jump rather than a roll because snow. | *At the start of the level or after bonuses, it's faster to start moving with a jump rather than a roll because snow. | ||
*A new version of Tidal Trouble ends with Dixie in front. | *A new version of Tidal Trouble ends with Dixie in front. | ||
*At 0:05 you're able to kill the guy with a Just Defend, see Tricks for more info. | *At 0:05 you're able to kill the guy with a Just Defend, see Tricks for more info. | ||
+ | *Doing a full jump at 00:45 makes it easier to get a roll after landing on the roof. | ||
*This level is surprisingly hard to perform optimally, snow+ledges are a bad combo. | *This level is surprisingly hard to perform optimally, snow+ledges are a bad combo. |
Revision as of 18:34, 4 December 2019
Optimal
Notes
- Bear coins count: 8
- If you miss the first bear coin, don't worry, there is plenty of back up!
- Rolling into the Skiddas on the house at the second bonus can be tough, especially with Dixie.
Dixie Route
Notes
- At the start of the level or after bonuses, it's faster to start moving with a jump rather than a roll because snow.
- A new version of Tidal Trouble ends with Dixie in front.
- At 0:05 you're able to kill the guy with a Just Defend, see Tricks for more info.
- Doing a full jump at 00:45 makes it easier to get a roll after landing on the roof.
- This level is surprisingly hard to perform optimally, snow+ledges are a bad combo.