Difference between revisions of "Skidda's Row"

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m (Optimal)
m (Updated tape for minor stuff)
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==Any%==
 
==Any%==
 
===Optimal===
 
===Optimal===
{{#ev:youtube|VoIsjZJiJVM|560||http://www.youtube.com/watch?v=VoIsjZJiJVM}}
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{{#ev:youtube|Ln8AWE6KTho|560||http://www.youtube.com/watch?v=Ln8AWE6KTho}}
 
Notes:
 
Notes:
*If you team-throw too early after the slope, the warp barrel animation won't load and you won't be able to go in it.
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*You want to start this level holding Y+B so you jump immediately.
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*Throwing too early will result in the camera not spawning the barrel at all.
  
 
==103%==
 
==103%==

Revision as of 06:37, 12 April 2016

Level Details
Game Donkey Kong Country 3
World name Lake Orangatanga
Level name Skidda's Row
Previous level Tidal Trouble
Next level Murky Mill

Difficulty:

  • Optimal: 1/10
  • 103%: 2/10
  • Warpless: 6-8/10 (depends on how many Krimp rolls you go for)

Any%

Optimal

Notes:

  • You want to start this level holding Y+B so you jump immediately.
  • Throwing too early will result in the camera not spawning the barrel at all.

103%

Notes:

  • Bear coins count: 8
  • If you miss the first bear coin, don't worry, there is plenty of back up!
  • Rolling into the Skiddas on the house at the second bonus can be tough, especially with Dixie.

Warpless

Notes:

  • Can abuse Krimps throughout the stage if you can make them save time (doing none should barely lose time in comparison)
  • The ending has some tougher Skidda rolls - the first double has a small window of frames with which to spin after landing if you reach it in time
  • Difficulty depends on which rolls you go for, but this is probably the hardest W1 stage for Warpless to execute cleanly (Doorstop Dash being second)
  • Krimp-less version