Difference between revisions of "Skidda's Row 103"

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(Dixie Route)
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{{Infobox level
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| image = Skiddas Row.png
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| game = Donkey Kong Country 3
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| world_name = [[Lake Orangatanga]]
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| level_name = Skidda's Row
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| previous = [[Tidal Trouble 103]]
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| next = [[Murky Mill 103]]
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}}
 
===Optimal===
 
===Optimal===
 
{{#ev:youtube|hmvoOAch8xg|560||https://www.youtube.com/watch?v=hmvoOAch8xg}}
 
{{#ev:youtube|hmvoOAch8xg|560||https://www.youtube.com/watch?v=hmvoOAch8xg}}

Revision as of 19:30, 9 April 2020

Level Details
Game Donkey Kong Country 3
World name Lake Orangatanga
Level name Skidda's Row
Previous level Tidal Trouble 103
Next level Murky Mill 103

Optimal

Notes

  • Bear coins count: 8
  • If you miss the first bear coin, don't worry, there is plenty of back up!
  • Rolling into the Skiddas on the house at the second bonus can be tough, especially with Dixie.

Dixie Route

Notes

  • At the start of the level or after bonuses, it's faster to start moving with a jump rather than a roll because snow.
  • A new version of Tidal Trouble ends with Dixie in front.
  • At 0:05 you're able to kill the guy with a Just Defend, see Tricks for more info.
  • Doing a full jump at 00:45 makes it easier to get a roll after landing on the roof.
  • This level is surprisingly hard to perform optimally, snow+ledges are a bad combo.