Difference between revisions of "Skidda's Row 103"
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+ | {{Infobox level | ||
+ | | image = Skiddas Row.png | ||
+ | | game = Donkey Kong Country 3 | ||
+ | | world_name = [[Lake Orangatanga]] | ||
+ | | level_name = Skidda's Row | ||
+ | | previous = [[Tidal Trouble 103]] | ||
+ | | next = [[Murky Mill 103]] | ||
+ | }} | ||
===Optimal=== | ===Optimal=== | ||
{{#ev:youtube|hmvoOAch8xg|560||https://www.youtube.com/watch?v=hmvoOAch8xg}} | {{#ev:youtube|hmvoOAch8xg|560||https://www.youtube.com/watch?v=hmvoOAch8xg}} |
Revision as of 19:30, 9 April 2020
Game | Donkey Kong Country 3 |
---|---|
World name | Lake Orangatanga |
Level name | Skidda's Row |
Previous level | Tidal Trouble 103 |
Next level | Murky Mill 103 |
Optimal
Notes
- Bear coins count: 8
- If you miss the first bear coin, don't worry, there is plenty of back up!
- Rolling into the Skiddas on the house at the second bonus can be tough, especially with Dixie.
Dixie Route
Notes
- At the start of the level or after bonuses, it's faster to start moving with a jump rather than a roll because snow.
- A new version of Tidal Trouble ends with Dixie in front.
- At 0:05 you're able to kill the guy with a Just Defend, see Tricks for more info.
- Doing a full jump at 00:45 makes it easier to get a roll after landing on the roof.
- This level is surprisingly hard to perform optimally, snow+ledges are a bad combo.