Difference between revisions of "Slime Climb"

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===Safe===
 
===Safe===
 
{{#ev:youtube|01ikN3iOoQQ|560||https://www.youtube.com/watch?v=01ikN3iOoQQ}}
 
{{#ev:youtube|01ikN3iOoQQ|560||https://www.youtube.com/watch?v=01ikN3iOoQQ}}
*Uses [[Tricks#Damage_Boosting | Damage Boosting]], [[Tricks#Invisible_Barrel | Invisible Barrel]], and [[Tricks#Beetle_Clashing | Beetle Clashing]] to perform the [[Tricks#Wrong_Warp | Wrong Warp]].
+
*Uses [[DKC2 Tricks#Damage_Boosting | Damage Boosting]], [[DKC2 Tricks#Invisible_Barrel | Invisible Barrel]], and [[DKC2 Tricks#Beetle_Clashing | Beetle Clashing]] to perform the [[DKC2 Tricks#Wrong_Warp | Wrong Warp]].
 +
*At 0:14 You want to face right when approaching or grabbing the dk barrel, this prevents the klingers from getting a bad id which can affect the beetles.
 
*On the platform where you get the invis, you want to load the right beetle on camera first to set up the IDs.
 
*On the platform where you get the invis, you want to load the right beetle on camera first to set up the IDs.
 
*The final throw is tricky, as you need to be somewhat close to the bonus.
 
*The final throw is tricky, as you need to be somewhat close to the bonus.
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'''ALTERNATIVE VISUAL CUE'''
 
'''ALTERNATIVE VISUAL CUE'''
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
[[File:Gravcue.png|588px]]
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[[File:slimbclimevisual.png]]
 
</div>
 
</div>
 
</div>
 
</div>
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'''Additions'''
 
'''Additions'''
 
*Some extra rope jumps and trickier movement included over the safe tape.
 
*Some extra rope jumps and trickier movement included over the safe tape.
 +
*At 0:12 You want to face right when approaching or grabbing the dk barrel, this prevents the klingers from getting a bad id which can affect the beetles.
 
*At 0:23, cut the corner as close as possible with this jump (Saves ~.1s)
 
*At 0:23, cut the corner as close as possible with this jump (Saves ~.1s)
 
**You'll need to throw a little sooner than you would without the jump if you're using the wall as your cue. With an optimal jump, throw as soon as you hit the wall.
 
**You'll need to throw a little sooner than you would without the jump if you're using the wall as your cue. With an optimal jump, throw as soon as you hit the wall.
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'''Notes'''
 
'''Notes'''
 
*If you lose a Kong attempting to team swap in water or accidentally enter the level with only 1 Kong, you still have a shot at getting the wrong warp!
 
*If you lose a Kong attempting to team swap in water or accidentally enter the level with only 1 Kong, you still have a shot at getting the wrong warp!
 +
*You can also swap after opening the DK so you don't have to learn the diddy warp.
 
*You can wait and lure out the fish further to the right before diving in and swapping, for more safety. Do what you feel is comfortable to juke him.
 
*You can wait and lure out the fish further to the right before diving in and swapping, for more safety. Do what you feel is comfortable to juke him.
 
*To get the damage boost properly, make sure you swim to the top of the water before the fish attacks you. Swimming up before swapping can also increase your rate of success.
 
*To get the damage boost properly, make sure you swim to the top of the water before the fish attacks you. Swimming up before swapping can also increase your rate of success.

Latest revision as of 12:09, 15 December 2020

Level Details
Game Donkey Kong Country 2
World name Krem Quay
Level name Slime Climb
Previous level Rattle Battle
Next level Bramble Blast

Difficulty:

  • Safe: 5/10
  • Optimal: 6/10

Any%

Safe

  • Uses Damage Boosting, Invisible Barrel, and Beetle Clashing to perform the Wrong Warp.
  • At 0:14 You want to face right when approaching or grabbing the dk barrel, this prevents the klingers from getting a bad id which can affect the beetles.
  • On the platform where you get the invis, you want to load the right beetle on camera first to set up the IDs.
  • The final throw is tricky, as you need to be somewhat close to the bonus.
    • Throwing a little bit after you touch the wall is a good visual cue for the final throw.

ALTERNATIVE VISUAL CUE

Slimbclimevisual.png

WATER SWAP TUTORIAL

Sc1.jpg

  • Roll off the edge with Dixie.

Sc2.jpg

  • Once Dixie is in the water, hold Y and Up-Right. Press B once to swim upwards.

Sc3.jpg

  • If done properly, Dixie will be at the top of the water.

Sc4.jpg

  • At this point, press select to switch Kongs.

Sc5.jpg

  • After pressing select, you want to be holding Y and Up-Right. You can mash B to ensure you get the jump on time, but the fish shouldn't be able to hurt you anyway.

Sc6.jpg

  • Success!

TWIG'S TUTORIAL

Notes

  • The water swap used in this video is outdated, but still viable. With a little practice, most players find the optimal water swap much easier overall, since it requires no mashing.

Optimal

Additions

  • Some extra rope jumps and trickier movement included over the safe tape.
  • At 0:12 You want to face right when approaching or grabbing the dk barrel, this prevents the klingers from getting a bad id which can affect the beetles.
  • At 0:23, cut the corner as close as possible with this jump (Saves ~.1s)
    • You'll need to throw a little sooner than you would without the jump if you're using the wall as your cue. With an optimal jump, throw as soon as you hit the wall.

MORE STRATS

  • Jumping to the left without loading the right beetle is faster, but is prone to random failures. Use these setups at your own risk (Saves ~1.1s).

BACKUPS

Notes

  • If you lose a Kong attempting to team swap in water or accidentally enter the level with only 1 Kong, you still have a shot at getting the wrong warp!
  • You can also swap after opening the DK so you don't have to learn the diddy warp.
  • You can wait and lure out the fish further to the right before diving in and swapping, for more safety. Do what you feel is comfortable to juke him.
  • To get the damage boost properly, make sure you swim to the top of the water before the fish attacks you. Swimming up before swapping can also increase your rate of success.
  • You can damage boost with the beetle on the platform too. The result is the same.
  • The other video demonstrates how the warp can be performed with Diddy, if you lose a Kong climbing the ropes.